#include "EditorApplication.h" #include "Engine.h" #include "Windows/EditorInterface.h" #include "Misc/GizmoDrawer.h" #include "EditorLayer.h" #include void EditorApplication::OnInit() { using namespace Nuake; Engine::Init(); m_Window = Engine::GetCurrentWindow(); m_Window->SetSize({ m_Specification.WindowWidth, m_Specification.WindowHeight }); m_Window->SetTitle(m_Specification.Name); PushLayer(CreateScope()); } void EditorApplication::OnShutdown() { Nuake::Engine::Close(); }