#include "CharacterController.h" #include "src/Physics/PhysicsManager.h" #include "src/Physics/RaycastResult.h" #include "src/Physics/PhysicsManager.h" namespace Nuake { namespace Physics { CharacterController::CharacterController(const CharacterControllerSettings& settings) { Shape = settings.Shape; Friction = settings.Friction; MaxSlopeAngle = settings.MaxSlopeAngle; AutoStepping = settings.AutoStepping; StepDown = settings.StepDown; StepDownExtra = settings.StepDownExtra; StepUp = settings.StepUp; StepDistance = settings.StepDistance; StepMinDistance = settings.StepMinDistance; } void CharacterController::SetEntity(Entity& ent) { Owner = ent; } Entity CharacterController::GetEntity() const { return Owner; } void CharacterController::MoveAndSlide(const Vector3& velocity) { PhysicsManager::Get().GetWorld()->MoveAndSlideCharacterController(Owner, velocity); } } }