#pragma once #include "TransformComponent.h" namespace Nuake { TransformComponent::TransformComponent() { GlobalTranslation = Vector3(0, 0, 0); Translation = Vector3(0, 0, 0); Rotation = Vector3(0, 0, 0); Scale = Vector3(1, 1, 1); } Matrix4 TransformComponent::GetGlobalTransform() const { return GlobalTransform; } Matrix4 TransformComponent::GetLocalTransform() const { return LocalTransform; } }