#include "SceneManager.h" #include using namespace Nuake; SceneManager& SceneManager::Get() { static SceneManager instance; return instance; } bool SceneManager::IsSceneLoaded(const UUID& uuid) const { return scenes.find(uuid) != scenes.end(); } Ref SceneManager::GetScene(const UUID& uuid) const { if (!IsSceneLoaded(uuid)) { return nullptr; } return Ref(); } Ref SceneManager::SetCurrentScene(Ref file) { return Ref(); }