#include "EditorInterface.h" #include "src/Vendors/imgui/imgui.h" #include #include #include #include #include #include #include #include #include "src/Scene/Entities/ImGuiHelper.h" #include #include #include "../Resource/FontAwesome5.h" #include #include #include #include "src/Resource/Project.h" #include #include #include Ref userInterface; ImFont* normalFont; ImFont* EditorInterface::bigIconFont; void EditorInterface::Init() { ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking; static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None; ImGuiViewport* viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(viewport->GetWorkPos()); ImGui::SetNextWindowSize(viewport->GetWorkSize()); ImGui::SetNextWindowViewport(viewport->ID); ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); ImGui::DockSpaceOverViewport(viewport, dockspace_flags); this->filesystem = FileSystemUI(); } ImVec2 LastSize = ImVec2(); void EditorInterface::DrawViewport() { if(ImGui::Begin("ShadowMap")) { ImVec2 regionAvail = ImGui::GetContentRegionAvail(); glm::vec2 viewportPanelSize = glm::vec2(regionAvail.x, regionAvail.y); if (m_IsEntitySelected && m_SelectedEntity.HasComponent()) { auto& light = m_SelectedEntity.GetComponent(); Ref texture = light.m_Framebuffer->GetTexture(GL_DEPTH_ATTACHMENT); ImGui::Image((void*)texture->GetID(), regionAvail, ImVec2(0, 1), ImVec2(1, 0)); } else { ImGui::Text("Please select a light entity"); } } ImGui::End(); if (ImGui::Begin("SDF FONT")) { ImVec2 regionAvail = ImGui::GetContentRegionAvail(); if (userInterface) { auto id = userInterface->font->FontAtlas->GetID(); ImGui::Image((void*)id, regionAvail, ImVec2(0, 1), ImVec2(1, 0)); } } ImGui::End(); if(ImGui::Begin("Viewport")) { Overlay(); ImGuizmo::BeginFrame(); ImGuizmo::SetOrthographic(false); ImVec2 regionAvail = ImGui::GetContentRegionAvail(); glm::vec2 viewportPanelSize = glm::vec2(regionAvail.x, regionAvail.y); if(Engine::GetCurrentWindow()->GetFrameBuffer()->GetSize() != viewportPanelSize) Engine::GetCurrentWindow()->GetFrameBuffer()->QueueResize(viewportPanelSize); Ref texture = Engine::GetCurrentWindow()->GetFrameBuffer()->GetTexture(); ImGui::Image((void*)texture->GetID(), regionAvail, ImVec2(0, 1), ImVec2(1, 0)); ImGuizmo::SetDrawlist(); ImGuizmo::SetRect(ImGui::GetWindowPos().x, ImGui::GetWindowPos().y, ImGui::GetWindowWidth(), ImGui::GetWindowHeight()); if (m_DrawGrid && !Engine::IsPlayMode) { ImGuizmo::DrawGrid(glm::value_ptr(Engine::GetCurrentScene()->GetCurrentCamera()->GetTransform()), glm::value_ptr(Engine::GetCurrentScene()->GetCurrentCamera()->GetPerspective()), glm::value_ptr(glm::identity()), 100.f); } if (m_IsEntitySelected && !Engine::IsPlayMode) { TransformComponent& tc = m_SelectedEntity.GetComponent(); glm::mat4 oldTransform = tc.GetTransform(); ImGuizmo::Manipulate( glm::value_ptr(Engine::GetCurrentScene()->GetCurrentCamera()->GetTransform()), glm::value_ptr(Engine::GetCurrentScene()->GetCurrentCamera()->GetPerspective()), CurrentOperation, CurrentMode, glm::value_ptr(oldTransform), 0, 0 ); if (ImGuizmo::IsUsing()) { glm::vec3 scale; glm::quat rotation; glm::vec3 translation; glm::vec3 skew; glm::vec4 perspective; glm::decompose(oldTransform, scale, rotation, translation, skew, perspective); //rotation = glm::conjugate(rotation); if (scale.x < 0 && scale.y < 0 && scale.z < 0) scale = glm::vec3(0, 0, 0); rotation = glm::conjugate(rotation); glm::vec3 euler = glm::eulerAngles(rotation); tc.Translation = translation; tc.Rotation = glm::vec3(glm::degrees(euler.x), glm::degrees(euler.y), glm::degrees(euler.z)); tc.Scale = scale; } } } ImGui::End(); } static int selected = 0; void EditorInterface::DrawEntityTree(Entity e) { ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; std::string name = e.GetComponent().Name; ParentComponent& parent = e.GetComponent(); if (m_SelectedEntity == e) base_flags |= ImGuiTreeNodeFlags_Selected; // Write in normal font. ImGui::PushFont(normalFont); // If has no childrens draw tree node leaf if (parent.Children.size() <= 0) base_flags |= ImGuiTreeNodeFlags_Leaf; bool open = ImGui::TreeNodeEx(name.c_str(), base_flags); if (ImGui::BeginDragDropSource()) { ImGui::SetDragDropPayload("ENTITY", (void*)&e, sizeof(Entity)); ImGui::Text(name.c_str()); ImGui::EndDragDropSource(); } if (ImGui::BeginDragDropTarget()) { if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY")) { Entity payload_entity = *(const Entity*)payload->Data; // Check if entity is already parent. ParentComponent& parentPayload = payload_entity.GetComponent(); if (!EntityContainsItself(payload_entity, e) && parentPayload.Parent != e && std::count(parent.Children.begin(), parent.Children.end(), payload_entity) == 0) { if (parentPayload.HasParent) { // Erase remove idiom. ParentComponent& childOfParent = parentPayload.Parent.GetComponent(); childOfParent.Children.erase(std::remove(childOfParent.Children.begin(), childOfParent.Children.end(), payload_entity), childOfParent.Children.end()); } parentPayload.Parent = e; parentPayload.HasParent = true; parent.Children.push_back(payload_entity); } } } // Click. if (ImGui::IsItemClicked()) { m_SelectedEntity = e; m_IsEntitySelected = true; } if (open) { for (auto child : parent.Children) DrawEntityTree(child); ImGui::TreePop(); } ImGui::PopFont(); } void EditorInterface::DrawSceneTree() { Ref scene = Engine::GetCurrentScene(); if (!scene) return; if (ImGui::Begin("Environnement")) { auto env = Engine::GetCurrentScene()->GetEnvironment(); if (ImGui::CollapsingHeader("Procedural Sky")) { ImGui::DragFloat("Sun Intensity", &env->ProceduralSkybox->SunIntensity, 0.1f, 0.0f); glm::vec3 currentDirection = env->ProceduralSkybox->SunDirection; ImGuiHelper::DrawVec3("Sun Direction", ¤tDirection); env->ProceduralSkybox->SunDirection = glm::normalize(currentDirection); glm::vec3 mieScattering = env->ProceduralSkybox->MieScattering * 10000.0f; ImGuiHelper::DrawVec3("Mie Scattering", &mieScattering); env->ProceduralSkybox->MieScattering = mieScattering / 10000.0f; } if (ImGui::CollapsingHeader("Fog")) { ImGui::DragFloat("Volumetric scattering", &env->VolumetricFog, .01f, 0.0f, 1.0f); ImGui::DragFloat("Volumetric step count", &env->VolumetricStepCount, 1.f, 0.0f); } } ImGui::End(); if(ImGui::Begin("Scene")) { // Buttons to add and remove entity. ImGui::BeginChild("Buttons", ImVec2(300, 20), false); { // Add entity. if (ImGui::Button("Add")) Engine::GetCurrentScene()->CreateEntity("Entity"); ImGui::SameLine(); // Remove Entity if (ImGui::Button("Remove")) { scene->DestroyEntity(m_SelectedEntity); // Unselect delted entity. m_SelectedEntity = scene->GetAllEntities().at(0); } ImGui::EndChild(); } // Draw a tree of entities. for (Entity e : scene->GetAllEntities()) { ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; std::string name = e.GetComponent().Name; // If selected add selected flag. if (m_SelectedEntity == e) base_flags |= ImGuiTreeNodeFlags_Selected; // Write in normal font. ImGui::PushFont(normalFont); // Small icons + name. std::string label = ICON_FA_CIRCLE + std::string(" ") + name; // Draw all entity without parents. if (!e.GetComponent().HasParent) { // Recursively draw childrens. DrawEntityTree(e); } // Pop font. ImGui::PopFont(); // Right click menu //if (ImGui::BeginPopupContextItem()) // ImGui::EndPopup(); } } ImGui::End(); } void EditorInterface::DrawEntityPropreties() { if(ImGui::Begin("Propreties")) { if (!m_IsEntitySelected) { ImGui::Text("No entity selected"); ImGui::End(); return; } if(m_SelectedEntity.HasComponent()) { auto& name = m_SelectedEntity.GetComponent().Name; char buffer[256]; memset(buffer, 0, sizeof(buffer)); std::strncpy(buffer, name.c_str(), sizeof(buffer)); if (ImGui::InputText("##Name", buffer, sizeof(buffer))) { name = std::string(buffer); } ImGui::SameLine(); if (ImGui::Button("Add component")) { ImGui::OpenPopup("add_component_popup"); } if (ImGui::BeginPopup("add_component_popup")) { if (ImGui::MenuItem("Wren Script") && !m_SelectedEntity.HasComponent()) m_SelectedEntity.AddComponent(); ImGui::Separator(); if (ImGui::MenuItem("Camera Component") && !m_SelectedEntity.HasComponent()) m_SelectedEntity.AddComponent(); ImGui::Separator(); if (ImGui::MenuItem("Light Component") && !m_SelectedEntity.HasComponent()) m_SelectedEntity.AddComponent(); ImGui::Separator(); if (ImGui::MenuItem("Mesh Component") && !m_SelectedEntity.HasComponent()) m_SelectedEntity.AddComponent(); if (ImGui::MenuItem("Quake map Component") && !m_SelectedEntity.HasComponent()) m_SelectedEntity.AddComponent(); ImGui::Separator(); if (ImGui::MenuItem("Character controller") && !m_SelectedEntity.HasComponent()) m_SelectedEntity.AddComponent(); if (ImGui::MenuItem("Rigidbody Component") && !m_SelectedEntity.HasComponent()) { m_SelectedEntity.AddComponent(); auto transformComponent = m_SelectedEntity.GetComponent(); } if (ImGui::MenuItem("Box collider Component") && !m_SelectedEntity.HasComponent()) { m_SelectedEntity.AddComponent(); } if (ImGui::MenuItem("Sphere collider Component") && !m_SelectedEntity.HasComponent()) { m_SelectedEntity.AddComponent(); } if (ImGui::MenuItem("Mesh collider Component") && !m_SelectedEntity.HasComponent()) { m_SelectedEntity.AddComponent(); } // your popup code ImGui::EndPopup(); } ImGui::Separator(); } ImGui::PushFont(normalFont); std::string iconTransform = ICON_FA_MAP_MARKER; if(ImGui::CollapsingHeader((iconTransform + " Transform").c_str(), ImGuiTreeNodeFlags_DefaultOpen)) { //ImGui::InputText("Name:", selectedEntity->m_Name.data(), 12); TransformComponent& component = m_SelectedEntity.GetComponent(); ImGuiHelper::DrawVec3("Translation", &component.Translation); ImGuiHelper::DrawVec3("Rotation", &component.Rotation); ImGuiHelper::DrawVec3("Scale", &component.Scale); ImGui::Separator(); } if (m_SelectedEntity.HasComponent()) { std::string icon = ICON_FA_LIGHTBULB; if (ImGui::CollapsingHeader((icon + " " + "Light").c_str(), ImGuiTreeNodeFlags_DefaultOpen)) { m_SelectedEntity.GetComponent().DrawEditor(); ImGui::Separator(); } } if (m_SelectedEntity.HasComponent()) { std::string icon = ICON_FA_FILE; if (ImGui::CollapsingHeader((icon + " " + "Wren Script").c_str(), ImGuiTreeNodeFlags_DefaultOpen)) { auto& component = m_SelectedEntity.GetComponent(); // Path std::string path = component.Script; char pathBuffer[256]; memset(pathBuffer, 0, sizeof(pathBuffer)); std::strncpy(pathBuffer, path.c_str(), sizeof(pathBuffer)); if (ImGui::InputText("##ScriptPath", pathBuffer, sizeof(pathBuffer))) path = FileSystem::AbsoluteToRelative(std::string(pathBuffer)); ImGui::SameLine(); if (ImGui::Button("Browse")) path = FileSystem::AbsoluteToRelative(FileDialog::OpenFile(".wren")); component.Script = path; // Class std::string module = component.Class; char classBuffer[256]; memset(classBuffer, 0, sizeof(classBuffer)); std::strncpy(classBuffer, module.c_str(), sizeof(classBuffer)); if (ImGui::InputText("##ScriptModule", classBuffer, sizeof(classBuffer))) module = std::string(classBuffer); component.Class = module; ImGui::Separator(); } } if (m_SelectedEntity.HasComponent()) { std::string icon = ICON_FA_LIGHTBULB; if (ImGui::CollapsingHeader((icon + " " + "Camera").c_str(), ImGuiTreeNodeFlags_DefaultOpen)) { m_SelectedEntity.GetComponent().DrawEditor(); ImGui::Separator(); } } if (m_SelectedEntity.HasComponent()) { if (ImGui::CollapsingHeader("Character controller", ImGuiTreeNodeFlags_DefaultOpen)) { auto& c = m_SelectedEntity.GetComponent(); ImGui::InputFloat("Height", &c.Height); ImGui::InputFloat("Radius", &c.Radius); ImGui::InputFloat("Mass", &c.Mass); ImGui::Separator(); } } if (m_SelectedEntity.HasComponent()) { std::string icon = ICON_FA_TREE; if (ImGui::CollapsingHeader((icon + " " + "Mesh").c_str(), ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Button("Drag Material"); if (ImGui::BeginDragDropTarget()) { if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) { IM_ASSERT(payload->DataSize == sizeof(int)); int payload_n = *(const int*)payload->Data; } ImGui::EndDragDropTarget(); } } } if (m_SelectedEntity.HasComponent()) { std::string icon = ICON_FA_BOWLING_BALL ; if (ImGui::CollapsingHeader((icon + " Rigidbody").c_str(), ImGuiTreeNodeFlags_DefaultOpen)) { RigidBodyComponent& rbComponent = m_SelectedEntity.GetComponent(); ImGui::DragFloat("Mass", &rbComponent.mass, 0.1, 0.0); ImGui::Separator(); } } if (m_SelectedEntity.HasComponent()) { std::string icon = ICON_FA_BOX; if (ImGui::CollapsingHeader((icon + " Box collider").c_str(), ImGuiTreeNodeFlags_DefaultOpen)) { BoxColliderComponent& component = m_SelectedEntity.GetComponent(); ImGuiHelper::DrawVec3("Size", &component.Size); ImGui::Checkbox("Is trigger", &component.IsTrigger); ImGui::Separator(); } } if (m_SelectedEntity.HasComponent()) { std::string icon = ICON_FA_CIRCLE; if (ImGui::CollapsingHeader((icon + " Sphere collider").c_str(), ImGuiTreeNodeFlags_DefaultOpen)) { SphereColliderComponent& component = m_SelectedEntity.GetComponent(); ImGui::DragFloat("Radius", &component.Radius, 0.1f, 0.0f, 100.0f); ImGui::Checkbox("Is trigger", &component.IsTrigger); ImGui::Separator(); } } if (m_SelectedEntity.HasComponent()) { std::string icon = ICON_FA_BROOM ; if (ImGui::CollapsingHeader((icon + " " + "Quake map").c_str(), ImGuiTreeNodeFlags_DefaultOpen)) { auto& component = m_SelectedEntity.GetComponent(); std::string path = component.Path; char pathBuffer[256]; memset(pathBuffer, 0, sizeof(pathBuffer)); std::strncpy(pathBuffer, path.c_str(), sizeof(pathBuffer)); if (ImGui::InputText("##MapPath", pathBuffer, sizeof(pathBuffer))) { path = std::string(pathBuffer); } ImGui::SameLine(); if (ImGui::Button("Browse")) { path = FileDialog::OpenFile(".map"); } component.Path = path; ImGui::Checkbox("Build collisions?", &component.HasCollisions); if (ImGui::Button("Build")) component.Build(); ImGui::Separator(); } } ImGui::PopFont(); } ImGui::End(); } void EditorInterface::DrawGizmos() { Ref scene = Engine::GetCurrentScene(); if (!m_IsEntitySelected) return; } void EditorInterface::EditorInterfaceDrawFiletree(Ref dir) { for (auto d : dir->Directories) { ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; bool is_selected = m_CurrentDirectory == d; if (is_selected) base_flags |= ImGuiTreeNodeFlags_Selected; if (d->Directories.size() == 0) { base_flags = ImGuiTreeNodeFlags_Leaf; } std::string icon = ICON_FA_FOLDER; if (is_selected) icon = ICON_FA_FOLDER_OPEN; bool open = ImGui::TreeNodeEx((icon + " " + d->name).c_str(), base_flags); if (ImGui::IsItemClicked()) m_CurrentDirectory = d; if (open) { if (d->Directories.size() > 0) EditorInterfaceDrawFiletree(d); ImGui::TreePop(); } } } void EditorInterface::DrawFileSystem() { Ref rootDirectory = FileSystem::GetFileTree(); if (!rootDirectory) return; } void EditorInterface::DrawDirectory(Ref directory) { ImGui::PushFont(bigIconFont); std::string id = ICON_FA_FOLDER + std::string("##") + directory->name; if(ImGui::Button(id.c_str(), ImVec2(100, 100))) m_CurrentDirectory = directory; ImGui::Text(directory->name.c_str()); ImGui::PopFont(); } bool EditorInterface::EntityContainsItself(Entity source, Entity target) { ParentComponent& targeParentComponent = target.GetComponent(); if (!targeParentComponent.HasParent) return false; Entity currentParent = target.GetComponent().Parent; while (currentParent != source) { if (currentParent.GetComponent().HasParent) currentParent = currentParent.GetComponent().Parent; else return false; if (currentParent == source) return true; } return true; } void EditorInterface::DrawFile(Ref file) { ImGui::PushFont(bigIconFont); if (file->Type == ".png" || file->Type == ".jpg") { Ref texture = TextureManager::Get()->GetTexture(file->fullPath); ImGui::ImageButton((void*)texture->GetID(), ImVec2(100, 100), ImVec2(0, 1), ImVec2(1, 0)); } else { const char* icon = ICON_FA_FILE; if (file->Type == ".shader") icon = ICON_FA_FILE_CODE; if (file->Type == ".map") icon = ICON_FA_BROOM; if (file->Type == ".ogg" || file->Type == ".mp3" || file->Type == ".wav" || file->Type == ".flac") icon = ICON_FA_FILE_AUDIO; if(file->Type == ".cpp" || file->Type == ".h" || file->Type == ".cs" || file->Type == ".py" || file->Type == ".lua") icon = ICON_FA_FILE_CODE; if (ImGui::Button(icon, ImVec2(100, 100))) { if (ImGui::BeginPopupContextItem("item context menu")) { if (ImGui::Selectable("Set to zero")); if (ImGui::Selectable("Set to PI")); ImGui::EndPopup(); } } } ImGui::Text(file->name.c_str()); ImGui::PopFont(); } void EditorInterface::DrawDirectoryExplorer() { if(ImGui::Begin("File browser")) { // Wrapping. int width = ImGui::GetWindowWidth(); ImVec2 buttonSize = ImVec2(100, 100); int amount = (width / 100); // -2 because button overflow width + ... button. int i = 1; // current amount of item per row. if (ImGui::BeginTable("ssss", amount)) { // Button to go up a level. if (m_CurrentDirectory != FileSystem::RootDirectory) { ImGui::TableNextColumn(); if (ImGui::Button("..", ImVec2(100, 100))) m_CurrentDirectory = m_CurrentDirectory->Parent; ImGui::TableNextColumn(); // Increment item per row tracker. i++; } // Exit if no current directory. if (!m_CurrentDirectory) { ImGui::EndTable(); ImGui::End(); return; } if (m_CurrentDirectory && m_CurrentDirectory->Directories.size() > 0) { for (auto d : m_CurrentDirectory->Directories) { DrawDirectory(d); if (i - 1% amount != 0) ImGui::TableNextColumn(); else ImGui::TableNextRow(); i++; } } if (m_CurrentDirectory && m_CurrentDirectory->Files.size() > 0) { for (auto f : m_CurrentDirectory->Files) { DrawFile(f); if (i - 1 % amount != 0) ImGui::TableNextColumn(); else ImGui::TableNextRow(); i++; } } } ImGui::EndTable(); } ImGui::End(); } void EditorInterface::DrawLogger() { if (ImGui::Begin("Logger")) { for (auto l : Logger::GetLogs()) { ImGui::TextWrapped(l.c_str()); } } ImGui::End(); } void EditorInterface::Overlay() { // FIXME-VIEWPORT: Select a default viewport const float DISTANCE = 10.0f; static int corner = 0; ImGuiIO& io = ImGui::GetIO(); ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav; if (corner != -1) { window_flags |= ImGuiWindowFlags_NoMove; ImGuiViewport* viewport = ImGui::GetWindowViewport(); ImVec2 work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any! ImVec2 work_area_size = ImGui::GetCurrentWindow()->Size; ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE)); ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f); ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); ImGui::SetNextWindowViewport(viewport->ID); } ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background if (ImGui::Begin("Example: Simple overlay", &m_ShowOverlay, window_flags)) { ImGui::Text("Developpement build 0.1"); ImGui::Separator(); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); if (ImGui::BeginPopupContextWindow()) { if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1; if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0; if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1; if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2; if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3; if (m_ShowOverlay && ImGui::MenuItem("Close")) m_ShowOverlay = false; ImGui::EndPopup(); } } ImGui::End(); } void EditorInterface::DrawRessourceWindow() { std::map> materials = MaterialManager::Get()->GetAllMaterials(); if(ImGui::Begin("Materials")) { int width = ImGui::GetWindowWidth(); ImVec2 buttonSize = ImVec2(100, 100); int amount = (width / 100) - 1; if (amount > 0) { int i = 1; for (auto m : materials) { unsigned int textureID = 0; if (m.second->HasAlbedo()) textureID = m.second->m_Albedo->GetID(); std::string id = "materialButton" + std::to_string(i); if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID(id.c_str()), (void*)textureID, ImVec2(100, 100), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1))) { m_SelectedMaterial = m.second; m_IsMaterialSelected = true; } if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) { // Set payload to carry the index of our item (could be anything) ImGui::SetDragDropPayload("MaterialName", &m.first, sizeof(int)); // Display preview (could be anything, e.g. when dragging an image we could decide to display // the filename and a small preview of the image, etc.) ImGui::Text("hello"); ImGui::EndDragDropSource(); } if (i % amount != 0) ImGui::SameLine(); i++; } } } ImGui::End(); if(ImGui::Begin("Material property")) { if (m_IsMaterialSelected) { if (ImGui::CollapsingHeader("Albedo", ImGuiTreeNodeFlags_DefaultOpen)) { unsigned int textureID = 0; if (m_SelectedMaterial->HasAlbedo()) textureID = m_SelectedMaterial->m_Albedo->GetID(); if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image1"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1))) { std::string texture = FileDialog::OpenFile("*.png | *.jpg"); } ImGui::SameLine(); ImGui::Checkbox("Use##1", &m_SelectedMaterial->UseAlbedo); ImGui::SameLine(); ImGui::ColorPicker4("Color", &m_SelectedMaterial->m_AlbedoColor.r); } if (ImGui::CollapsingHeader("AO", ImGuiTreeNodeFlags_DefaultOpen)) { unsigned int textureID = 0; if (m_SelectedMaterial->HasAO()) textureID = m_SelectedMaterial->m_AO->GetID(); if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image2"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(1, 1, 1, 1), ImVec4(1, 1, 1, 1))) { std::string texture = FileDialog::OpenFile("Image files (*.png) | *.png | Image files (*.jpg) | *.jpg"); if (texture != "") { m_SelectedMaterial->SetAO(TextureManager::Get()->GetTexture(texture)); } } ImGui::SameLine(); ImGui::Checkbox("Use##2", &m_SelectedMaterial->UseAO); ImGui::SameLine(); ImGui::DragFloat("Value##2", &m_SelectedMaterial->m_AOValue, 0.01f, 0.0f, 1.0f); } if (ImGui::CollapsingHeader("Normal", ImGuiTreeNodeFlags_DefaultOpen)) { unsigned int textureID = 0; if (m_SelectedMaterial->HasNormal()) textureID = m_SelectedMaterial->m_Normal->GetID(); if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image3"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2,2), ImVec4(0,0,0,1), ImVec4(1, 1, 1, 1))) { std::string texture = FileDialog::OpenFile("*.png|*.jpg"); if (texture != "") { m_SelectedMaterial->SetNormal(TextureManager::Get()->GetTexture(texture)); } } ImGui::SameLine(); ImGui::Checkbox("Use##3", &m_SelectedMaterial->UseNormal); } if (ImGui::CollapsingHeader("Metalness", ImGuiTreeNodeFlags_DefaultOpen)) { unsigned int textureID = 0; if (m_SelectedMaterial->HasMetalness()) textureID = m_SelectedMaterial->m_Metalness->GetID(); if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image4"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 1), ImVec4(1, 1, 1, 1))) { std::string texture = FileDialog::OpenFile("*.png | *.jpg"); } ImGui::SameLine(); ImGui::Checkbox("Use##4", &m_SelectedMaterial->UseMetalness); ImGui::SameLine(); ImGui::DragFloat("Value##4", &m_SelectedMaterial->m_MetalnessValue, 0.01f, 0.0f, 1.0f); } if (ImGui::CollapsingHeader("Roughness", ImGuiTreeNodeFlags_DefaultOpen)) { unsigned int textureID = 0; if (m_SelectedMaterial->HasRougness()) textureID = m_SelectedMaterial->m_Roughness->GetID(); if (ImGui::ImageButtonEx(ImGui::GetCurrentWindow()->GetID("#image5"), (void*)textureID, ImVec2(80, 80), ImVec2(0, 1), ImVec2(1, 0), ImVec2(2, 2), ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1))) { std::string texture = FileDialog::OpenFile("*.png | *.jpg"); } ImGui::SameLine(); ImGui::Checkbox("Use##5", &m_SelectedMaterial->UseRoughness); ImGui::SameLine(); ImGui::DragFloat("Value##5", &m_SelectedMaterial->m_RoughnessValue, 0.01f, 0.0f, 1.0f); } } else { ImGui::Text("No material selected."); } } ImGui::End(); } void NewProject() { if (Engine::GetProject()) Engine::GetProject()->Save(); // Parse the project and load it. std::string selectedProject = FileDialog::SaveFile(".project") + ".project"; Ref project = Project::New("Unnamed project", "no description", selectedProject); project->FullPath = selectedProject; Engine::LoadProject(project); Ref scene = Scene::New(); Engine::LoadScene(scene); } void OpenProject() { // Parse the project and load it. std::string projectPath = FileDialog::OpenFile(".project"); FileSystem::SetRootDirectory(projectPath + "/../"); Ref project = Project::New(); if (!project->Deserialize(FileSystem::ReadFile(projectPath, true))) { Logger::Log("Error loading project: " + projectPath); return; } project->FullPath = projectPath; Engine::LoadProject(project); // Create new interface named test. //userInterface = UI::UserInterface::New("test"); // Set current interface running. //Engine::GetCurrentScene()->AddInterface(userInterface); } void OpenScene() { // Parse the project and load it. std::string projectPath = FileDialog::OpenFile(".scene"); Ref scene = Scene::New(); if (!scene->Deserialize(FileSystem::ReadFile(projectPath, true))) { Logger::Log("Error failed loading scene: " + projectPath); return; } scene->Path = FileSystem::AbsoluteToRelative(projectPath); Engine::LoadScene(scene); } void EditorInterface::DrawInit() { } void EditorInterface::Draw() { Init(); auto flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize; if (ImGui::BeginPopupModal("Welcome", NULL, flags)) { ImGui::Text("Welcome to"); ImGui::Text("Nuake engine"); ImGui::Text("Would you like to"); if (ImGui::Button("Start a new project")) NewProject(); ImGui::SameLine(); if (ImGui::Button("Open a project")) OpenProject(); ImGui::EndPopup(); } if (!Engine::GetProject()) { ImGui::OpenPopup("Welcome"); } if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("File")) { if (ImGui::MenuItem("New project", "CTRL+N")) { NewProject(); m_IsEntitySelected = false; } if (ImGui::MenuItem("Open...", "CTRL+O")) { OpenProject(); m_IsEntitySelected = false; } if (ImGui::MenuItem("Save", "CTRL+S")) { Engine::GetProject()->Save(); Engine::GetCurrentScene()->Save(); m_IsEntitySelected = false; } if (ImGui::MenuItem("Save as...", "CTRL+SHIFT+S")) { std::string savePath = FileDialog::SaveFile("*.project"); Engine::GetProject()->SaveAs(savePath); m_IsEntitySelected = false; } ImGui::Separator(); if (ImGui::MenuItem("Set current scene as default")) { Engine::GetProject()->DefaultScene = Engine::GetCurrentScene(); } ImGui::Separator(); if (ImGui::MenuItem("Open scene...", "CTRL+O")) { OpenScene(); m_IsEntitySelected = false; } if (ImGui::MenuItem("Save scene", "CTRL+S")) { Engine::GetCurrentScene()->Save(); m_IsEntitySelected = false; } if (ImGui::MenuItem("Save scene as...", "CTRL+SHIFT+S")) { std::string savePath = FileDialog::SaveFile("*.scene"); Engine::GetCurrentScene()->SaveAs(savePath); m_IsEntitySelected = false; } ImGui::EndMenu(); } if (ImGui::BeginMenu("Edit")) { if (ImGui::MenuItem("Undo", "CTRL+Z")) {} if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item ImGui::Separator(); if (ImGui::MenuItem("Cut", "CTRL+X")) {} if (ImGui::MenuItem("Copy", "CTRL+C")) {} if (ImGui::MenuItem("Paste", "CTRL+V")) {} ImGui::EndMenu(); } if (ImGui::BeginMenu("View")) { if (ImGui::MenuItem("Reload Interfaces", NULL)) { Engine::GetCurrentScene()->ReloadInterfaces(); } if (ImGui::MenuItem("Lighting", NULL, true)) {} if (ImGui::MenuItem("Draw grid", NULL, m_DrawGrid)) m_DrawGrid = !m_DrawGrid; if (ImGui::MenuItem("Draw collisions", NULL, m_DebugCollisions)) { m_DebugCollisions = !m_DebugCollisions; PhysicsManager::Get()->SetDrawDebug(m_DebugCollisions); } if (ImGui::MenuItem("Settings", NULL)) {} ImGui::EndMenu(); } if (ImGui::BeginMenu("Entity")) { if (ImGui::BeginMenu("Create new")) { if (ImGui::MenuItem("Empty")) { auto ent = Engine::GetCurrentScene()->CreateEntity("Empty entity"); } if (ImGui::MenuItem("Light")) { auto ent = Engine::GetCurrentScene()->CreateEntity("Light"); ent.AddComponent(); } if (ImGui::MenuItem("Camera")) { auto ent = Engine::GetCurrentScene()->CreateEntity("Camera"); ent.AddComponent(); } if (ImGui::MenuItem("Rigidbody")) { auto ent = Engine::GetCurrentScene()->CreateEntity("Rigidbody"); ent.AddComponent(); } if (ImGui::MenuItem("Trenchbroom map")) { auto ent = Engine::GetCurrentScene()->CreateEntity("Trenchbroom map"); ent.AddComponent(); } if (ImGui::MenuItem("Mesh")) { auto ent = Engine::GetCurrentScene()->CreateEntity("Mesh"); ent.AddComponent(); } ImGui::EndMenu(); } if (ImGui::MenuItem("Delete selected", NULL)); if (ImGui::MenuItem("Duplicate selected", NULL)) {} ImGui::EndMenu(); } if (ImGui::BeginMenu("Debug")) { if (ImGui::MenuItem("Show ImGui demo", NULL, m_ShowImGuiDemo)) { m_ShowImGuiDemo = !m_ShowImGuiDemo; } ImGui::EndMenu(); } if (ImGui::BeginMenu("Quit")) { ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } DrawGizmos(); DrawRessourceWindow(); DrawViewport(); DrawSceneTree(); DrawFileSystem(); DrawDirectoryExplorer(); DrawEntityPropreties(); DrawLogger(); // new stuff filesystem.Draw(); if(m_ShowImGuiDemo) ImGui::ShowDemoWindow(); if(ImGui::Begin("Toolbar")) { if (ImGui::Button(ICON_FA_HAND_POINTER)) CurrentOperation = ImGuizmo::OPERATION::TRANSLATE; ImGui::SameLine(); if (ImGui::Button(ICON_FA_ARROWS_ALT)) CurrentOperation = ImGuizmo::OPERATION::TRANSLATE; ImGui::SameLine(); if (ImGui::Button(ICON_FA_SYNC_ALT)) CurrentOperation = ImGuizmo::OPERATION::ROTATE; ImGui::SameLine(); if (ImGui::Button(ICON_FA_EXPAND_ALT)) CurrentOperation = ImGuizmo::OPERATION::SCALE; ImGui::SameLine(); if (ImGui::Button(ICON_FA_PLAY)) { Engine::EnterPlayMode(); } ImGui::SameLine(); if (ImGui::Button(ICON_FA_STOP)) { Engine::ExitPlayMode(); } } ImGui::End(); } void EditorInterface::BuildFonts() { ImGuiIO& io = ImGui::GetIO(); (void)io; static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true; normalFont = io.Fonts->AddFontFromFileTTF("resources/Fonts/fa-solid-900.ttf", 11.0f, &icons_config, icons_ranges); ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.5f, 0.5f)); ImGui::GetIO().Fonts->AddFontDefault(); icons_config.MergeMode = true; bigIconFont = io.Fonts->AddFontFromFileTTF("resources/Fonts/fa-solid-900.ttf", 42.0f, &icons_config, icons_ranges); }