#shader vertex #version 460 core // Have you ever seen Godot shader. The whole engine has ONE monolithic shader. // Also, how do you want me to split this in multiple shaders lmao. // Click upper right Round thing // DO CODE REVIEW yep // im following u daddy layout(location = 0) in vec3 VertexPosition; uniform mat4 u_Projection; uniform mat4 u_View; uniform mat4 u_Model; void main() { gl_Position = u_Projection * u_View * u_Model * vec4(VertexPosition, 1.0f); } #shader fragment #version 460 core uniform vec4 u_Color; out vec4 FragColor; void main() { FragColor = u_Color; }