#include "InputNetAPI.h" #include "src/Core/Input.h" #include namespace Nuake { void ShowMouse(bool visible) { if (visible) { Input::ShowMouse(); } else { Input::HideMouse(); } } bool IsMouseButtonDown(int keyCode) { return Input::IsMouseButtonDown(keyCode); } bool IsKeyDown(int keyCode) { return Input::IsKeyDown(keyCode); } bool IsKeyPressed(int keyCode) { return Input::IsKeyPressed(keyCode); } Coral::Array GetMousePosition() { Vector2 mousePosition = Input::GetMousePosition(); return Coral::Array::New({ mousePosition.x, mousePosition.y }); } void InputNetAPI::RegisterMethods() { RegisterMethod("Input.ShowMouseIcall", &ShowMouse); RegisterMethod("Input.IsKeyDownIcall", &IsKeyDown); RegisterMethod("Input.IsKeyPressedIcall", &IsKeyPressed); RegisterMethod("Input.IsMouseButtonDownIcall", &IsMouseButtonDown); RegisterMethod("Input.GetMousePositionIcall", &GetMousePosition); } }