import "Scripts/Engine" for Engine import "Scripts/Input" for Input import "Scripts/Scene" for Scene, Entity class Test { init() { System.print("hello init") } update(t) { System.print("hello update %(t)") } exit() { System.print("hello exit ") } static hello() { var entity = Scene.GetEntity("Light") var light = entity.GetComponent("Light") light.SetIntensity(1.0) if(Input.IsMouseButtonPressed(2) == true) { Engine.Log("RIGHT CLICK!!!!!!") } } }