#pragma once #include "src/Core/Maths.h" namespace Nuake { struct NavMeshVolumeComponent; class RecastConfig { public: Vector3 Position = { 0, 0, 0 }; Vector3 Bound = Vector3(100, 100, 100); float CellSize = 0.2f; float CellHeight = 0.2f; float TileSize = 10.0f; float WalkableSlopeAngle = 45.0f; float MaxEdgeLength = 12.0f; float MaxVertsPerPoly = 6.0f; float WalkableHeight = 1.0f; float WalkableClimb = 1.0f; float WalkableRadius = 1.0f; float MaxSimplificationError = 1.3f; float MinRegionArea = 4.0f; float MergeRegionArea = 10.0f; float DetailSampleDistance = 2.0f; float DetailsampleMaxError = 1.0f; RecastConfig(const NavMeshVolumeComponent& component); RecastConfig() = default; ~RecastConfig() = default; }; }