#include "src/Core/Maths.h" using namespace Nuake; Quat Nuake::QuatFromEuler(float x, float y, float z) { return Quat(Vector3(Rad(z), Rad(y), Rad(x))); } Vector3 Nuake::QuatToDirection(const Quat& quat) { return glm::rotate(glm::inverse(quat), glm::vec3(1.0, 0.0, 0.0)); }