#pragma once #include "src/Core/Core.h" #include "SkeletalAnimation.h" namespace Nuake { class Animator { private: float m_CurrentTime; float m_DeltaTime; uint32_t m_CurrentAnimation; uint32_t m_AnimationCount; std::vector m_Animations; public: Animator(std::vector& animations); ~Animator() = default; void Update(float deltaTime); void PlayAnimation(uint32_t index); void CalculateBoneTransform(Matrix4& parentTransform); std::vector& GetFinalBoneMatrices(); }; }