#include "PhysicsShapes.h" namespace Nuake { namespace Physics { Box::Box() { Size = Vector3(1); m_Type = BOX; } Box::Box(Vector3 size) { Size = size; m_Type = BOX; } Box::Box(float x, float y, float z) { Size = Vector3(x, y, z); m_Type = BOX; } Sphere::Sphere(float radius) { Radius = radius; m_Type = SPHERE; } void Sphere::SetRadius(float radius) { Radius = radius; } } }