#include "src/Core/Maths.h" using namespace Nuake; Quat Nuake::QuatFromEuler(float x, float y, float z) { return Quat(Vector3(Rad(x), Rad(y), Rad(z))); } Vector3 Nuake::QuatToDirection(const Quat& quat) { return quat * Vector3(0, 0, -1); }