WiggleWizard
a487d31c48
Completed work on exposing subsystems to scene events
2024-09-19 21:43:04 +01:00
WiggleWizard
edce52bb17
Finished up MVP for scene callbacks
2024-09-19 18:50:52 +01:00
WiggleWizard
d0c5ef1a1d
Initial infrastructure for C# scene callbacks in subsystems
2024-09-19 17:52:19 +01:00
WiggleWizard
066b2998ac
Much more stable and simplified subsystem architecture
2024-09-18 21:20:14 +01:00
WiggleWizard
510b577f49
First pass scriptable subsystems that has the same lifetime of the engine
2024-09-18 12:44:46 +01:00
antopilo
89ea32a4b3
Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop
2024-09-13 17:18:09 -04:00
Antoine Pilote
db0ec40948
Moved project out of engine.h
2024-09-04 00:30:35 -04:00
Antoine Pilote
156bf8c5cc
Renamed LoadScene to SetCurrentScene
2024-09-04 00:16:37 -04:00
Antoine Pilote
adb90b4f42
Fixed typo preventing setting game mode
2024-09-03 20:02:05 -04:00
Antoine Pilote
112718d1ac
Removed pch
2024-09-03 19:32:00 -04:00
Antoine Pilote
aaf553f8ba
Fixed wrong include
2024-09-03 19:31:07 -04:00
Antoine Pilote
d9237f83d2
Added ground normal & ground velocity C# API e
2024-09-02 18:09:02 -04:00
Antoine Pilote
03231e6bf7
Added Various project settings
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UI, Rendering, Viewport, Physics, Audio settings
2024-08-21 18:05:28 -04:00
Antoine Pilote
4e8824bc1d
Added ability to pause the game, automatically goes into the editor camera
2024-04-27 14:34:02 -04:00
Antoine Pilote
8c581fbc14
Application and layers refactoring
2023-10-15 03:09:47 -04:00
Antoine Pilote
868d019c35
Added Coral + minor fixes
2023-10-12 22:44:13 -04:00
Antoine Pilote
e0d8383d00
Code cleanup
2023-08-12 21:46:58 -04:00
Antoine Pilote
cddc9f6c21
Cleanup Engine.h and made IsPlayMode a method
2023-07-10 13:22:03 -04:00
Antoine Pilote
0d108bc44a
Character controller now moving! 🏃♂️
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- Added character controller transform syncing Jolt -> Scene
- Physic system code cleanup
- Fixed crash with WrenScript loading
- Fixed Normalize() returning NaN vector when lenght is 0
2023-07-04 03:09:52 -04:00
antopilo
a777f37830
Improved editor camera support
2023-03-06 12:13:06 -05:00
antopilo
fb9751641f
Various fixes:
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- removal of entity crash
- play mode corrupt scene graph
- Added dither effect on selected entity
2021-08-30 21:46:19 -04:00
Antoine Pilote
38ceae6fa9
Rendering refactoring
2021-07-12 20:17:16 -04:00
Antoine Pilote
0c6ed48bbd
Major cleanup.
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Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote
14190508cf
Working FGD export
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Added trenchbroom path settings
Saving Entity definition file,.
2021-07-01 22:56:43 -04:00
Antoine Pilote
5b56e2ff9a
Character controller working better
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Moved ECS systems to separate folders
better raycast normal result
2021-06-18 16:44:54 -04:00
Antoine Pilote
8f238cd4ca
Now FPS character controller demo with fixed shading
2021-06-16 00:04:21 -04:00
Antoine Pilote
49cfe9e421
Refact UI and SDF font managment
2021-06-04 14:31:16 -04:00
Antoine Pilote
1f1047d23b
Fixed some lighting bug + serialization progress
2021-05-24 19:23:34 -04:00
Antoine Pilote
e14a2f18d9
Serialization project and scene
2021-05-19 21:16:30 -04:00
Antoine Pilote
5f364dabb2
Serialization work
2021-05-15 23:57:26 -04:00
Antoine
62e7d354f7
migrated to premake
2021-05-14 14:31:55 -04:00