Antoine Pilote
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ebedefb6a7
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Added UI component, resource & system. Now renders on screen and live reloads
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2024-09-10 22:27:15 -04:00 |
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Antoine Pilote
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22a859b3e1
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Prevent .map rebuilding during play mode
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2024-09-09 00:08:45 -04:00 |
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Antoine Pilote
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e607b99191
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Added preview window when selecting a camera in the scene
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2024-09-04 20:31:43 -04:00 |
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Antoine Pilote
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e1813870a2
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Fixedruntime refact
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2024-09-04 16:38:52 -04:00 |
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Antoine Pilote
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87f58d890e
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Moved FileDialog into its own class
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2024-09-04 00:14:00 -04:00 |
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Antoine Pilote
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c91812c65e
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Moved FileSystem stuff into seprate files and a FileSystem Folder
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2024-09-03 23:49:22 -04:00 |
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Antoine Pilote
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db8ec0fbfd
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Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
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2024-09-03 18:48:10 -04:00 |
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Antoine Pilote
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1ac0337863
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Refactor pass #1
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2024-09-03 18:47:45 -04:00 |
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Antoine Pilote
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be725f52f2
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Check if .map file exists
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2024-09-03 16:41:52 -04:00 |
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WiggleWizard
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5a801e642c
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Tracy MVP integration
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2024-09-02 20:37:47 +01:00 |
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Antoine Pilote
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7af703b5fc
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Now scaling depth in viewport Depth mode and removed debug windows
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2024-09-02 11:34:23 -04:00 |
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Antoine Pilote
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d289c5431d
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Added live reloading for quake maps
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2024-09-01 23:04:34 -04:00 |
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antopilo
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f2be766a1f
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Viewport overlay to change which texture to display in viewport
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2024-08-28 20:02:12 -04:00 |
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Antoine Pilote
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a285fbb61c
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Disabled debug line when dragging in 3D model
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2024-08-28 00:29:10 -04:00 |
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Antoine Pilote
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27488ae5bf
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Can now rename entities pressing f2 or double clicking and selecting an entity should unfold the tree
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2024-08-16 17:59:06 -04:00 |
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Antoine Pilote
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2aa54db49e
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Sorting entity list by name to keep consistent order in hierarchy view
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2024-08-16 17:57:29 -04:00 |
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Antoine Pilote
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58a179be4f
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Added new Prefab C# type
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2024-08-15 22:24:26 -04:00 |
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Antoine Pilote
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04926476d7
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Added Exposed var reset button
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2024-08-15 19:44:17 -04:00 |
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Antoine Pilote
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daa640cc7c
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First pass fixing compilation warnings
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2024-08-15 12:45:42 -04:00 |
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Antoine Pilote
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0de9c216c5
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Removed all dead code
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2024-08-14 19:21:17 -04:00 |
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Antoine Pilote
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4dd1a4e6f7
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Added shape sweeping in C#
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2024-08-10 18:09:22 -04:00 |
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Antoine Pilote
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f3b9b328b1
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Added proper debug line renderer!
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2024-08-09 23:36:02 -04:00 |
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Antoine Pilote
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8b8e29db3f
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Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first.
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2024-07-11 15:07:54 -04:00 |
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Antoine Pilote
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efbf45c5a8
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Added relative path entity fetching
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2024-04-20 12:50:16 -04:00 |
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Antoine Pilote
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512cb3336c
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Partial implementation of new entity accesors from scene tree path
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2024-04-19 00:03:59 -04:00 |
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Antoine Pilote
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9d87236662
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Moved physics and application outside of core
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2023-10-15 14:58:12 -04:00 |
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Antoine Pilote
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5699de29ef
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RAII scene renderer
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2023-10-02 01:33:08 -04:00 |
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Antoine Pilote
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63f6904d59
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Moved to glad
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2023-09-27 17:14:43 -04:00 |
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Antoine Pilote
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513bf6aa0e
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WAD Converter now creates .material file in the proper directory
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2023-09-24 12:57:14 -04:00 |
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Antoine Pilote
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a4724e2a91
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Upgraded to C++ 20 & better audio voice management
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2023-09-23 00:37:42 -04:00 |
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Antoine Pilote
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60d6af1341
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Audio component now has panning, volume, playback speed and works
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2023-09-22 21:30:56 -04:00 |
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Antoine Pilote
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480b130919
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Merge branch 'main' of https://github.com/antopilo/Nuake
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2023-09-16 12:11:14 -04:00 |
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Antoine Pilote
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cfbc3fa2c1
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Transformation system path
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2023-09-16 12:10:05 -04:00 |
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Antoine Pilote
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c808d2f061
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Fixed some faces dissapearing on some models
Serializing environement ambient color
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2023-09-16 01:31:42 -04:00 |
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Antoine Pilote
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190c36b910
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Crude optimizations
From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
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2023-09-08 00:33:57 -04:00 |
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Antoine Pilote
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36646a0990
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Optimization for Skeletal animations
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2023-09-07 20:52:05 -04:00 |
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Antoine Pilote
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3dc97cafa7
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Animation system
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2023-09-06 17:49:05 -04:00 |
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Antoine Pilote
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422cddf5b0
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Added skeleton hierarchy
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2023-09-06 08:48:32 -04:00 |
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Antoine Pilote
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0e5d17da75
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Started animation parsing and resource
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2023-09-05 21:49:40 -04:00 |
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Antoine Pilote
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e125bf5fdb
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Added skeleton creation
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2023-09-05 20:28:33 -04:00 |
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Antoine Pilote
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1d7f9e007f
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Switched to using jolt virtual character instead of jolt character
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2023-08-11 00:36:20 -04:00 |
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Antoine Pilote
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67577b902b
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Fixed prefabs and prefab instancing
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2023-08-09 00:30:38 -04:00 |
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Antoine Pilote
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a5ee88cb8e
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Optimized deserialization
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2023-08-03 18:56:30 -04:00 |
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Antoine Pilote
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df24ab3259
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Made some serialization async
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2023-08-03 18:20:03 -04:00 |
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Antoine Pilote
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9d5c737cd6
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Fixed entity cache not clearing
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2023-08-02 15:34:35 -04:00 |
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Antoine Pilote
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1a8f4bd1aa
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Added simple radius gizmo
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2023-08-02 15:34:04 -04:00 |
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Antoine Pilote
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7af3a79b0e
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Added particle system
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2023-08-02 12:56:50 -04:00 |
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Antoine Pilote
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4cdaaacecb
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Fixes
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2023-07-25 21:33:14 -04:00 |
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Antoine Pilote
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42322fbf8e
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Merge pull request #45 from antopilo/NK-16-physics-scripting-module
Nk 16 physics scripting module
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2023-07-22 11:58:47 -04:00 |
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Antoine Pilote
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16209535db
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Optimized cache locality and rendering state change
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2023-07-22 02:28:56 -04:00 |
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