Commit Graph

16 Commits

Author SHA1 Message Date
Antoine Pilote
e6da158658 Better UI and some optimizations 2023-08-14 19:31:36 -04:00
Antoine Pilote
30171518a0 Fixed default material with invalid texture 2023-08-02 15:34:26 -04:00
Antoine Pilote
4e4d203666 Renamed some glm::vec3 to Vector3 2023-07-19 00:31:22 -04:00
antopilo
407ff89df7 Refactor Mesh serialization and model system. 2022-06-28 19:56:16 -04:00
antopilo
b273a2fb8a Added Screen space reflections and Editor UI refactoring 2022-01-31 13:54:58 -05:00
antopilo
a71bfcbe75 Huge rework of editor and other changes. 2022-01-09 16:44:20 -05:00
antopilo
4d1e134eaa refactoring scene rendering 2021-09-20 06:49:45 -04:00
antopilo
61e54c5a46 GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera 2021-09-06 22:28:54 -04:00
antopilo
54a138c044 Added GBuffer 2021-08-31 23:27:19 -04:00
Antoine Pilote
38ceae6fa9 Rendering refactoring 2021-07-12 20:17:16 -04:00
Antoine Pilote
0c6ed48bbd Major cleanup.
Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote
ca46e4e012 Fixed uniform buffer AO problem 2021-07-02 15:50:13 -04:00
Antoine Pilote
8f4c5f8b08 Trigger physics update 2021-06-26 13:13:52 -04:00
Antoine Pilote
c7dc3cc476 Trenchbroom parser work with entities
Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
2021-06-23 17:37:54 -04:00
Antoine Pilote
1f1047d23b Fixed some lighting bug + serialization progress 2021-05-24 19:23:34 -04:00
Antoine
62e7d354f7 migrated to premake 2021-05-14 14:31:55 -04:00