Commit Graph

18 Commits

Author SHA1 Message Date
Antoine Pilote
e632c4b8d3 Added render target to gbuffer 2023-07-06 18:10:01 -04:00
Antoine Pilote
c2b80eb2f9 Fixed rendering error when disabling volumetric 2023-07-04 12:41:35 -04:00
Antoine Pilote
5d6052f027 Code cleanup 2023-07-04 00:14:35 -04:00
Antoine Pilote
abc93cf799 Improved SSAO
Fixed distance check
Improved Halo artefacts
Better default values
2023-07-02 16:32:53 -04:00
Antoine Pilote
47985f507a Added SSAO 2023-03-05 13:00:12 -05:00
Antoine Pilote
abd5ac2dc8 Fixed volumetric Post FX 2023-03-04 17:44:59 -05:00
antopilo
8195d6879b Clean up code 2023-03-03 15:16:27 -05:00
Antoine Pilote
382802c62a Rework
-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
2022-09-24 20:14:51 -04:00
a.pilote
5fb1e376c2 added material editing in mesh panel. Renamed mesh component to model component. 2022-07-17 14:15:11 -04:00
a.pilote
de3434703d Show ResourceID instead of nothing in component UI panel. 2022-07-15 22:08:54 -04:00
antopilo
162966eeb0 Made material resource file editable from engine 2022-06-29 18:05:59 -04:00
antopilo
407ff89df7 Refactor Mesh serialization and model system. 2022-06-28 19:56:16 -04:00
a.pilote
6b827e9db7 Mesh cleanup. 2022-06-27 20:12:56 -04:00
antopilo
b273a2fb8a Added Screen space reflections and Editor UI refactoring 2022-01-31 13:54:58 -05:00
antopilo
e216686272 Improved procedural sky rendering and settings panel. 2022-01-10 15:16:22 -05:00
antopilo
a71bfcbe75 Huge rework of editor and other changes. 2022-01-09 16:44:20 -05:00
antopilo
55ae840678 UI editor work 2021-09-26 22:56:25 -04:00
antopilo
4d1e134eaa refactoring scene rendering 2021-09-20 06:49:45 -04:00