antopilo
c8aa609ab1
Added skeletal animation 1D blending
2024-12-01 02:10:19 -05:00
WiggleWizard
6149907576
Skinned Model Component now reflected
2024-09-15 21:34:38 +01:00
WiggleWizard
7d66a19ab2
Architecture rework for components to accomodate for reflection
2024-09-15 21:31:06 +01:00
WiggleWizard
ffc79ccdf4
Initial reflection for components using the entt reflection API
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Currently the only system using reflection is the drop down box when clicking "Add Component" in the entity inspector. The other systems and architecture is still designed around concrete compile time typing
2024-09-10 15:53:32 +01:00
Antoine Pilote
c0f1178e7d
Now properly serialize and deserialize rigged models
2023-09-17 20:16:04 -04:00
Antoine Pilote
190c36b910
Crude optimizations
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From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
2023-09-08 00:33:57 -04:00
Antoine Pilote
0caf28943f
Added new component and panel + model loader
2023-08-12 21:47:26 -04:00