Commit Graph

7 Commits

Author SHA1 Message Date
antopilo
c8aa609ab1 Added skeletal animation 1D blending 2024-12-01 02:10:19 -05:00
WiggleWizard
6149907576 Skinned Model Component now reflected 2024-09-15 21:34:38 +01:00
WiggleWizard
7d66a19ab2 Architecture rework for components to accomodate for reflection 2024-09-15 21:31:06 +01:00
WiggleWizard
ffc79ccdf4 Initial reflection for components using the entt reflection API
Currently the only system using reflection is the drop down box when clicking "Add Component" in the entity inspector. The other systems and architecture is still designed around concrete compile time typing
2024-09-10 15:53:32 +01:00
Antoine Pilote
c0f1178e7d Now properly serialize and deserialize rigged models 2023-09-17 20:16:04 -04:00
Antoine Pilote
190c36b910 Crude optimizations
From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
2023-09-08 00:33:57 -04:00
Antoine Pilote
0caf28943f Added new component and panel + model loader 2023-08-12 21:47:26 -04:00