Commit Graph

99 Commits

Author SHA1 Message Date
Antoine Pilote
c808d2f061 Fixed some faces dissapearing on some models
Serializing environement ambient color
2023-09-16 01:31:42 -04:00
Antoine Pilote
190c36b910 Crude optimizations
From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
2023-09-08 00:33:57 -04:00
Antoine Pilote
36646a0990 Optimization for Skeletal animations 2023-09-07 20:52:05 -04:00
Antoine Pilote
0fcca4325f Transform Optimization 2023-09-06 20:20:43 -04:00
Antoine Pilote
1628214370 Animation serialization progress 2023-09-06 20:05:10 -04:00
Antoine Pilote
3dc97cafa7 Animation system 2023-09-06 17:49:05 -04:00
Antoine Pilote
33e04e9216 Smoother physics 2023-09-05 20:28:18 -04:00
Antoine Pilote
e6da158658 Better UI and some optimizations 2023-08-14 19:31:36 -04:00
Antoine Pilote
691f46e0d6 Added better character auto stepping and component settings 2023-08-12 16:12:39 -04:00
Antoine Pilote
1d7f9e007f Switched to using jolt virtual character instead of jolt character 2023-08-11 00:36:20 -04:00
Antoine Pilote
899e2dee86 Fixed ApplyForce on rigidbody not working 2023-08-09 00:29:48 -04:00
Antoine Pilote
30171518a0 Fixed default material with invalid texture 2023-08-02 15:34:26 -04:00
Antoine Pilote
1a8f4bd1aa Added simple radius gizmo 2023-08-02 15:34:04 -04:00
Antoine Pilote
eecfd3c375 Added very basic particle system and rendering 2023-08-02 14:17:33 -04:00
Antoine Pilote
7af3a79b0e Added particle system 2023-08-02 12:56:50 -04:00
Antoine Pilote
afb06e382f Removed extra float in vertex 2023-07-26 15:46:20 -04:00
Antoine Pilote
42322fbf8e Merge pull request #45 from antopilo/NK-16-physics-scripting-module
Nk 16 physics scripting module
2023-07-22 11:58:47 -04:00
Antoine Pilote
e4119c0d15 Rework logger 2023-07-21 22:25:17 -04:00
Antoine Pilote
830c5fddf4 Can now add rigidbodies at runtime 2023-07-17 02:46:19 -04:00
Antoine Pilote
dbac1c187f Dynamic gizmos
- Added cylinder collider component
- Dynamic cylinder, capsule, box, sphere gizmos
- Added wireframe for mesh shape
2023-07-15 19:26:37 -04:00
Antoine Pilote
94ba63cc28 Clean up 2023-07-14 11:51:06 -04:00
Antoine Pilote
b2f14472f8 Now everything works, except rotating while having scale 2023-07-14 11:25:33 -04:00
Antoine Pilote
9f60963102 Progress towards mental freedom 2023-07-13 23:31:07 -04:00
Antoine Pilote
13fb6be430 Calculate Forward and Right vector fixed gizmo stutter 2023-07-13 17:26:14 -04:00
Antoine Pilote
44597fbe43 Work but still broken 2023-07-13 15:57:54 -04:00
Antoine Pilote
58c8b34d7b Merge branch 'main' into NK-103-Camera-corrupted-transform-2 2023-07-12 21:50:04 -04:00
Antoine Pilote
614b3b3ca1 Fixed flipping when loading 2023-07-12 21:47:09 -04:00
Antoine Pilote
a466065ac6 Progress towards finding transform corruption when drawing after loading scene 2023-07-12 01:21:47 -04:00
Antoine Pilote
cc1b3237a5 Partial fix 2023-07-11 00:39:09 -04:00
Antoine Pilote
39caaeee41 Merge branch 'main' into NK-103-camera-corrupted-rotation 2023-07-10 17:36:22 -04:00
Antoine Pilote
07002f0d4a Better maths 2023-07-10 17:36:17 -04:00
Antoine Pilote
e90776e6bb Merge pull request #23 from antopilo/cleanup/code-autoformatting
Cleanup/code autoformatting
2023-07-10 16:01:36 -04:00
Antoine Pilote
cddc9f6c21 Cleanup Engine.h and made IsPlayMode a method 2023-07-10 13:22:03 -04:00
Antoine Pilote
ea3c7def51 Merge branch 'NK-104-rigidbodies-initial-rotation' into NK-103-camera-corrupted-rotation 2023-07-10 00:57:34 -04:00
Antoine Pilote
56858ab157 Oritentation fixed progress 2023-07-10 00:57:27 -04:00
Antoine Pilote
f2863f53de Physics bodies now support initial rotation 2023-07-10 00:56:40 -04:00
Antoine Pilote
1049333cfa Added rotation field to player and pass them to jolt 2023-07-09 21:40:00 -04:00
Antoine Pilote
2a8da705e4 Added Editor Update to scene systems 2023-07-07 01:33:52 -04:00
Antoine Pilote
263b4f7389 Enabled V sync and added editor update to scene systems 2023-07-06 22:41:43 -04:00
Antoine Pilote
a7d4960d76 Added systems logs 2023-07-05 09:57:23 -04:00
Antoine Pilote
c2b80eb2f9 Fixed rendering error when disabling volumetric 2023-07-04 12:41:35 -04:00
Antoine Pilote
649ddc5bd9 Fixed uninitialized variables with shapes 2023-07-03 20:23:49 -04:00
Antoine Pilote
fc183b4813 Physics system progress
Added CharacterController creation
Reworked and refactored shape and body system internally
Code cleanup
Brought back Hull serializing for Quake map brushes
Updated Editor panels accordingly
2023-07-03 19:16:02 -04:00
Antoine Pilote
ca989b9ba8 Fixed physics system crash 2023-07-02 16:34:16 -04:00
Antoine Pilote
1532724a5d Started work on audio manager
Implemented soloud
2023-04-02 22:35:40 -04:00
Antoine Pilote
80eadc2a5a Added capsule collider component 2023-04-02 19:01:40 -04:00
Antoine Pilote
d1b2e2379f Started character controller implementation 2023-04-02 18:36:17 -04:00
Antoine Pilote
a02c4bd114 Physics improvement 2023-04-02 13:56:58 -04:00
antopilo
3c40cacaf8 Fixed hull collisions not being scaled 1/64th of a unit 2023-03-15 20:28:48 -04:00
antopilo
b51ff970fc Optimized hull creation to be per brush instead of face. 2023-03-14 23:17:12 -04:00