Commit Graph

89 Commits

Author SHA1 Message Date
Antoine Pilote
c808d2f061 Fixed some faces dissapearing on some models
Serializing environement ambient color
2023-09-16 01:31:42 -04:00
Antoine Pilote
190c36b910 Crude optimizations
From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
2023-09-08 00:33:57 -04:00
Antoine Pilote
36646a0990 Optimization for Skeletal animations 2023-09-07 20:52:05 -04:00
Antoine Pilote
3dc97cafa7 Animation system 2023-09-06 17:49:05 -04:00
Antoine Pilote
422cddf5b0 Added skeleton hierarchy 2023-09-06 08:48:32 -04:00
Antoine Pilote
0e5d17da75 Started animation parsing and resource 2023-09-05 21:49:40 -04:00
Antoine Pilote
e125bf5fdb Added skeleton creation 2023-09-05 20:28:33 -04:00
Antoine Pilote
1d7f9e007f Switched to using jolt virtual character instead of jolt character 2023-08-11 00:36:20 -04:00
Antoine Pilote
67577b902b Fixed prefabs and prefab instancing 2023-08-09 00:30:38 -04:00
Antoine Pilote
a5ee88cb8e Optimized deserialization 2023-08-03 18:56:30 -04:00
Antoine Pilote
df24ab3259 Made some serialization async 2023-08-03 18:20:03 -04:00
Antoine Pilote
9d5c737cd6 Fixed entity cache not clearing 2023-08-02 15:34:35 -04:00
Antoine Pilote
1a8f4bd1aa Added simple radius gizmo 2023-08-02 15:34:04 -04:00
Antoine Pilote
7af3a79b0e Added particle system 2023-08-02 12:56:50 -04:00
Antoine Pilote
4cdaaacecb Fixes 2023-07-25 21:33:14 -04:00
Antoine Pilote
42322fbf8e Merge pull request #45 from antopilo/NK-16-physics-scripting-module
Nk 16 physics scripting module
2023-07-22 11:58:47 -04:00
Antoine Pilote
16209535db Optimized cache locality and rendering state change 2023-07-22 02:28:56 -04:00
Antoine Pilote
e4119c0d15 Rework logger 2023-07-21 22:25:17 -04:00
Antoine Pilote
e2790244eb Fixed bug with name incrementation not working 2023-07-17 01:58:59 -04:00
Antoine Pilote
415f6dd5cd Added Wren API endpoints + random cleanup 2023-07-17 01:49:32 -04:00
Antoine Pilote
0534c0fd81 CreateEntity & AddPrefab method added to scripting API + other
- New entity starts incrementing if an entity with the same name exists
- Better log message
2023-07-17 01:49:09 -04:00
Antoine Pilote
dbac1c187f Dynamic gizmos
- Added cylinder collider component
- Dynamic cylinder, capsule, box, sphere gizmos
- Added wireframe for mesh shape
2023-07-15 19:26:37 -04:00
Antoine Pilote
9ad09ff749 FIxed gizmo 2023-07-11 16:32:01 -04:00
Antoine Pilote
07002f0d4a Better maths 2023-07-10 17:36:17 -04:00
Antoine Pilote
56858ab157 Oritentation fixed progress 2023-07-10 00:57:27 -04:00
Antoine Pilote
2a6601a2db Moved quat to forward vector in math helper class 2023-07-09 23:51:32 -04:00
Antoine Pilote
f66865c0ec Fixed wrong camera rotation when global rotation is set 2023-07-09 23:44:50 -04:00
Antoine Pilote
c2b80eb2f9 Fixed rendering error when disabling volumetric 2023-07-04 12:41:35 -04:00
Antoine Pilote
7c95beefcc More explicit error message when finding entity that doesnt exist 2023-07-03 19:14:28 -04:00
Antoine Pilote
93d007680b Serializing editor camera position and direction.
Editor camera should resume where it was
2023-07-01 11:49:38 -04:00
Antoine Pilote
1532724a5d Started work on audio manager
Implemented soloud
2023-04-02 22:35:40 -04:00
antopilo
ca7b8955bf Serialize scene path 2023-03-14 22:41:58 -04:00
antopilo
75cb774caf Code cleanup 2023-03-08 20:04:06 -05:00
antopilo
6cbad0e13b Reworked editor camera 2023-03-07 17:26:13 -05:00
antopilo
a777f37830 Improved editor camera support 2023-03-06 12:13:06 -05:00
Antoine Pilote
50a4b42284 Using serializer for the scene copy 2023-03-05 21:44:06 -05:00
Antoine Pilote
69a2013a0f Added some serialization and added shader functionallity 2023-03-05 20:09:57 -05:00
Antoine Pilote
b1edeb387f Fixed scripting engine crash and improved transformation system 2023-03-05 18:19:41 -05:00
Antoine Pilote
8be7695d1e Code standardtization pass. Fixed a bunch of warnings. 2023-03-04 17:50:02 -05:00
Antoine Pilote
abd5ac2dc8 Fixed volumetric Post FX 2023-03-04 17:44:59 -05:00
Antoine Pilote
f8643f1dcf Partial Jolt implementation and some model loader fixes. 2023-03-01 22:05:23 -05:00
Antoine Pilote
382802c62a Rework
-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
2022-09-24 20:14:51 -04:00
a.pilote
5fb1e376c2 added material editing in mesh panel. Renamed mesh component to model component. 2022-07-17 14:15:11 -04:00
a.pilote
249e26dcd5 Removed euler, only quaternion and dirty flag 2022-07-14 17:45:06 -04:00
antopilo
162966eeb0 Made material resource file editable from engine 2022-06-29 18:05:59 -04:00
antopilo
407ff89df7 Refactor Mesh serialization and model system. 2022-06-28 19:56:16 -04:00
antopilo
a8abef1ab2 Cleanup 2022-06-23 20:58:07 -04:00
antopilo
511e5dfb16 Removed Soloud from premake 2022-06-23 15:55:32 -04:00
antopilo
b273a2fb8a Added Screen space reflections and Editor UI refactoring 2022-01-31 13:54:58 -05:00
antopilo
a71bfcbe75 Huge rework of editor and other changes. 2022-01-09 16:44:20 -05:00