Commit Graph

41 Commits

Author SHA1 Message Date
Antoine Pilote
c808d2f061 Fixed some faces dissapearing on some models
Serializing environement ambient color
2023-09-16 01:31:42 -04:00
Antoine Pilote
61776b4fb8 Can now open .map in trenchbroom automatically 2023-09-15 17:53:07 -04:00
Antoine Pilote
36646a0990 Optimization for Skeletal animations 2023-09-07 20:52:05 -04:00
Antoine Pilote
9733d90aef Added toggle for SSR 2023-09-07 20:51:18 -04:00
Antoine Pilote
6a73249da7 Added toggle for SSAO 2023-09-07 20:50:50 -04:00
Antoine Pilote
fb5069ba5e Properly transform bones 2023-09-06 17:48:50 -04:00
Antoine Pilote
29ba97454a Added 2D gizmos and better editor styling 2023-09-05 20:28:10 -04:00
Antoine Pilote
2f0c5794d2 Started rendering 2023-08-13 01:07:18 -04:00
Antoine Pilote
17486e1666 Added backface culling and skinned mesh rendering started 2023-08-12 23:36:21 -04:00
Antoine Pilote
cd3e542922 Fixed rendering ghosting effect 2023-08-04 17:33:25 -04:00
Antoine Pilote
3b401e7711 Upgraded jolt version 2023-08-04 17:18:05 -04:00
Antoine Pilote
b861935ef2 Merge pull request #56 from antopilo/feature/NK-146-particle-system
Feature/nk 146 particle system
2023-08-03 10:33:02 -04:00
Antoine Pilote
4b7c75b493 Better SSAO 2023-08-02 22:00:17 -04:00
Antoine Pilote
30171518a0 Fixed default material with invalid texture 2023-08-02 15:34:26 -04:00
Antoine Pilote
eecfd3c375 Added very basic particle system and rendering 2023-08-02 14:17:33 -04:00
Antoine Pilote
ba102e971c Merge branch 'main' of https://github.com/antopilo/Nuake 2023-08-02 12:16:33 -04:00
Antoine Pilote
db39266798 Fixed editor crash when opening env editor and added bilboard shadows 2023-08-02 12:16:01 -04:00
Antoine Pilote
e5603c5111 Added sprite mesh 2023-08-01 18:50:04 -04:00
Antoine Pilote
fe9f691439 Added billboard calculation 2023-08-01 15:15:53 -04:00
Antoine Pilote
16209535db Optimized cache locality and rendering state change 2023-07-22 02:28:56 -04:00
Antoine Pilote
4e4d203666 Renamed some glm::vec3 to Vector3 2023-07-19 00:31:22 -04:00
Antoine Pilote
244a5f1b27 Changed order of Draw for PostFX 2023-07-07 01:34:07 -04:00
Antoine Pilote
57bce04d23 Added mouse picking for selecting entities
- Added entity id uniform to the gbuffer
- Added entity id to RenderList
- Added selecting when clicking on an entity
2023-07-06 18:50:29 -04:00
Antoine Pilote
e632c4b8d3 Added render target to gbuffer 2023-07-06 18:10:01 -04:00
Antoine Pilote
c2b80eb2f9 Fixed rendering error when disabling volumetric 2023-07-04 12:41:35 -04:00
Antoine Pilote
5d6052f027 Code cleanup 2023-07-04 00:14:35 -04:00
Antoine Pilote
abc93cf799 Improved SSAO
Fixed distance check
Improved Halo artefacts
Better default values
2023-07-02 16:32:53 -04:00
Antoine Pilote
47985f507a Added SSAO 2023-03-05 13:00:12 -05:00
Antoine Pilote
abd5ac2dc8 Fixed volumetric Post FX 2023-03-04 17:44:59 -05:00
antopilo
8195d6879b Clean up code 2023-03-03 15:16:27 -05:00
Antoine Pilote
382802c62a Rework
-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
2022-09-24 20:14:51 -04:00
a.pilote
5fb1e376c2 added material editing in mesh panel. Renamed mesh component to model component. 2022-07-17 14:15:11 -04:00
a.pilote
de3434703d Show ResourceID instead of nothing in component UI panel. 2022-07-15 22:08:54 -04:00
antopilo
162966eeb0 Made material resource file editable from engine 2022-06-29 18:05:59 -04:00
antopilo
407ff89df7 Refactor Mesh serialization and model system. 2022-06-28 19:56:16 -04:00
a.pilote
6b827e9db7 Mesh cleanup. 2022-06-27 20:12:56 -04:00
antopilo
b273a2fb8a Added Screen space reflections and Editor UI refactoring 2022-01-31 13:54:58 -05:00
antopilo
e216686272 Improved procedural sky rendering and settings panel. 2022-01-10 15:16:22 -05:00
antopilo
a71bfcbe75 Huge rework of editor and other changes. 2022-01-09 16:44:20 -05:00
antopilo
55ae840678 UI editor work 2021-09-26 22:56:25 -04:00
antopilo
4d1e134eaa refactoring scene rendering 2021-09-20 06:49:45 -04:00