Antoine Pilote
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c808d2f061
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Fixed some faces dissapearing on some models
Serializing environement ambient color
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2023-09-16 01:31:42 -04:00 |
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Antoine Pilote
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61776b4fb8
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Can now open .map in trenchbroom automatically
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2023-09-15 17:53:07 -04:00 |
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Antoine Pilote
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36646a0990
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Optimization for Skeletal animations
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2023-09-07 20:52:05 -04:00 |
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Antoine Pilote
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9733d90aef
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Added toggle for SSR
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2023-09-07 20:51:18 -04:00 |
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Antoine Pilote
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6a73249da7
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Added toggle for SSAO
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2023-09-07 20:50:50 -04:00 |
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Antoine Pilote
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fb5069ba5e
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Properly transform bones
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2023-09-06 17:48:50 -04:00 |
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Antoine Pilote
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29ba97454a
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Added 2D gizmos and better editor styling
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2023-09-05 20:28:10 -04:00 |
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Antoine Pilote
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2f0c5794d2
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Started rendering
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2023-08-13 01:07:18 -04:00 |
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Antoine Pilote
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17486e1666
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Added backface culling and skinned mesh rendering started
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2023-08-12 23:36:21 -04:00 |
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Antoine Pilote
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cd3e542922
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Fixed rendering ghosting effect
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2023-08-04 17:33:25 -04:00 |
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Antoine Pilote
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3b401e7711
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Upgraded jolt version
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2023-08-04 17:18:05 -04:00 |
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Antoine Pilote
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b861935ef2
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Merge pull request #56 from antopilo/feature/NK-146-particle-system
Feature/nk 146 particle system
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2023-08-03 10:33:02 -04:00 |
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Antoine Pilote
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4b7c75b493
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Better SSAO
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2023-08-02 22:00:17 -04:00 |
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Antoine Pilote
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30171518a0
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Fixed default material with invalid texture
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2023-08-02 15:34:26 -04:00 |
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Antoine Pilote
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eecfd3c375
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Added very basic particle system and rendering
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2023-08-02 14:17:33 -04:00 |
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Antoine Pilote
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ba102e971c
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Merge branch 'main' of https://github.com/antopilo/Nuake
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2023-08-02 12:16:33 -04:00 |
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Antoine Pilote
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db39266798
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Fixed editor crash when opening env editor and added bilboard shadows
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2023-08-02 12:16:01 -04:00 |
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Antoine Pilote
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e5603c5111
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Added sprite mesh
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2023-08-01 18:50:04 -04:00 |
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Antoine Pilote
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fe9f691439
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Added billboard calculation
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2023-08-01 15:15:53 -04:00 |
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Antoine Pilote
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16209535db
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Optimized cache locality and rendering state change
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2023-07-22 02:28:56 -04:00 |
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Antoine Pilote
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4e4d203666
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Renamed some glm::vec3 to Vector3
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2023-07-19 00:31:22 -04:00 |
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Antoine Pilote
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244a5f1b27
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Changed order of Draw for PostFX
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2023-07-07 01:34:07 -04:00 |
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Antoine Pilote
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57bce04d23
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Added mouse picking for selecting entities
- Added entity id uniform to the gbuffer
- Added entity id to RenderList
- Added selecting when clicking on an entity
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2023-07-06 18:50:29 -04:00 |
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Antoine Pilote
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e632c4b8d3
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Added render target to gbuffer
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2023-07-06 18:10:01 -04:00 |
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Antoine Pilote
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c2b80eb2f9
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Fixed rendering error when disabling volumetric
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2023-07-04 12:41:35 -04:00 |
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Antoine Pilote
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5d6052f027
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Code cleanup
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2023-07-04 00:14:35 -04:00 |
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Antoine Pilote
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abc93cf799
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Improved SSAO
Fixed distance check
Improved Halo artefacts
Better default values
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2023-07-02 16:32:53 -04:00 |
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Antoine Pilote
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47985f507a
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Added SSAO
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2023-03-05 13:00:12 -05:00 |
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Antoine Pilote
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abd5ac2dc8
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Fixed volumetric Post FX
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2023-03-04 17:44:59 -05:00 |
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antopilo
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8195d6879b
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Clean up code
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2023-03-03 15:16:27 -05:00 |
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Antoine Pilote
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382802c62a
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Rework
-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
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2022-09-24 20:14:51 -04:00 |
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a.pilote
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5fb1e376c2
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added material editing in mesh panel. Renamed mesh component to model component.
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2022-07-17 14:15:11 -04:00 |
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a.pilote
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de3434703d
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Show ResourceID instead of nothing in component UI panel.
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2022-07-15 22:08:54 -04:00 |
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antopilo
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162966eeb0
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Made material resource file editable from engine
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2022-06-29 18:05:59 -04:00 |
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antopilo
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407ff89df7
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Refactor Mesh serialization and model system.
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2022-06-28 19:56:16 -04:00 |
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a.pilote
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6b827e9db7
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Mesh cleanup.
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2022-06-27 20:12:56 -04:00 |
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antopilo
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b273a2fb8a
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Added Screen space reflections and Editor UI refactoring
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2022-01-31 13:54:58 -05:00 |
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antopilo
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e216686272
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Improved procedural sky rendering and settings panel.
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2022-01-10 15:16:22 -05:00 |
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antopilo
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a71bfcbe75
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Huge rework of editor and other changes.
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2022-01-09 16:44:20 -05:00 |
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antopilo
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55ae840678
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UI editor work
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2021-09-26 22:56:25 -04:00 |
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antopilo
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4d1e134eaa
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refactoring scene rendering
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2021-09-20 06:49:45 -04:00 |
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