Antoine Pilote
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c3f740883d
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Removed unused code
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2023-07-19 00:31:39 -04:00 |
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Antoine Pilote
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4e4d203666
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Renamed some glm::vec3 to Vector3
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2023-07-19 00:31:22 -04:00 |
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antopilo
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b273a2fb8a
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Added Screen space reflections and Editor UI refactoring
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2022-01-31 13:54:58 -05:00 |
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antopilo
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a71bfcbe75
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Huge rework of editor and other changes.
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2022-01-09 16:44:20 -05:00 |
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antopilo
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c02c3946b7
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Added bloom post process
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2021-09-15 21:18:44 -04:00 |
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antopilo
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c3d3e20ab4
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Fixed shading in deferred.
Added sky in deferred.
Started render buffer abstraction
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2021-09-01 22:31:45 -04:00 |
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Antoine Pilote
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8ecab5c3ad
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Frustum culling progress
Unlit materials
Renderer cleanup
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2021-07-14 22:10:05 -04:00 |
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Antoine Pilote
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2b88ee09e3
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Quake maps geometry batching
Rendering Optimization
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2021-07-13 22:23:19 -04:00 |
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Antoine Pilote
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c2ce3c9cb9
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Rendering abstraction progress
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2021-07-11 23:59:37 -04:00 |
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Antoine Pilote
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0c6ed48bbd
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Major cleanup.
Moved to namespace
Cleanup includes
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2021-07-11 18:56:44 -04:00 |
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Antoine Pilote
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0f010e0e74
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Major editor upgrade, bug fixes, and more.
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2021-06-29 21:47:37 -04:00 |
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Antoine Pilote
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8f4c5f8b08
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Trigger physics update
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2021-06-26 13:13:52 -04:00 |
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Antoine Pilote
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1740a5707f
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CSM Shadows
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2021-06-20 23:08:45 -04:00 |
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Antoine Pilote
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5b56e2ff9a
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Character controller working better
Moved ECS systems to separate folders
better raycast normal result
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2021-06-18 16:44:54 -04:00 |
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