Antoine Pilote
fc183b4813
Physics system progress
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Added CharacterController creation
Reworked and refactored shape and body system internally
Code cleanup
Brought back Hull serializing for Quake map brushes
Updated Editor panels accordingly
2023-07-03 19:16:02 -04:00
Antoine Pilote
ca989b9ba8
Fixed physics system crash
2023-07-02 16:34:16 -04:00
Antoine Pilote
a02c4bd114
Physics improvement
2023-04-02 13:56:58 -04:00
antopilo
2611c3f6c2
Serialization of bsp hulls and deserialization
2023-03-14 23:16:50 -04:00
antopilo
ea3f67a365
Added Hulls to BSP component and collision creation
2023-03-14 22:41:06 -04:00
antopilo
7186ae001e
Serialize isSolid on BSP component
2023-03-14 22:40:37 -04:00
antopilo
407ff89df7
Refactor Mesh serialization and model system.
2022-06-28 19:56:16 -04:00
antopilo
a71bfcbe75
Huge rework of editor and other changes.
2022-01-09 16:44:20 -05:00
Antoine Pilote
38ceae6fa9
Rendering refactoring
2021-07-12 20:17:16 -04:00
Antoine Pilote
0c6ed48bbd
Major cleanup.
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Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote
fcdeff9d99
Added triggers and targetting system for brushes. Added corresponding Scripting API endpoint for accessing those.
2021-06-27 22:27:57 -04:00
Antoine Pilote
8f4c5f8b08
Trigger physics update
2021-06-26 13:13:52 -04:00
Antoine Pilote
c7dc3cc476
Trenchbroom parser work with entities
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Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
2021-06-23 17:37:54 -04:00