Commit Graph

31 Commits

Author SHA1 Message Date
antopilo
a71bfcbe75 Huge rework of editor and other changes. 2022-01-09 16:44:20 -05:00
antopilo
55ae840678 UI editor work 2021-09-26 22:56:25 -04:00
antopilo
c02c3946b7 Added bloom post process 2021-09-15 21:18:44 -04:00
antopilo
4f93cb4395 Point entity and prefab 2021-09-10 00:04:38 -04:00
antopilo
33b3962e51 Drag and drop prefab into scene tree. Play pause snapshot system 2021-09-08 21:28:53 -04:00
antopilo
b1a1f4f063 Interface component, Serialization of mesh components 2021-09-08 18:35:10 -04:00
antopilo
61e54c5a46 GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera 2021-09-06 22:28:54 -04:00
antopilo
a6823ba2fa Transform system overhaul
Fixed child rotations
Added editor overhauls
2021-09-05 16:43:38 -04:00
antopilo
99ea3a906c Fixed framebuffer resizing and transform rotation matrix 2021-09-04 01:41:47 -04:00
antopilo
c3d3e20ab4 Fixed shading in deferred.
Added sky in deferred.
Started render buffer abstraction
2021-09-01 22:31:45 -04:00
antopilo
54a138c044 Added GBuffer 2021-08-31 23:27:19 -04:00
antopilo
b27438c3e3 prefab component 2021-08-26 23:45:43 -04:00
antopilo
3fb0a2cc81 Prefab saving 2021-08-26 20:46:34 -04:00
Antoine Pilote
c1f2f4ba90 Merge branch 'main' of https://github.com/antopilo/Nuake into main 2021-07-25 15:08:56 -04:00
Antoine Pilote
4b34782452 UI added hover styling and code cleanup 2021-07-25 15:08:36 -04:00
Filip Homolka
b391581feb Turn "WrenScript" label into "mWrenScript" label, so it works on compilers other than MSVC 2021-07-25 20:13:00 +02:00
Antoine Pilote
8ecab5c3ad Frustum culling progress
Unlit materials
Renderer cleanup
2021-07-14 22:10:05 -04:00
Antoine Pilote
2b88ee09e3 Quake maps geometry batching
Rendering Optimization
2021-07-13 22:23:19 -04:00
Antoine Pilote
38ceae6fa9 Rendering refactoring 2021-07-12 20:17:16 -04:00
Antoine Pilote
c2ce3c9cb9 Rendering abstraction progress 2021-07-11 23:59:37 -04:00
Antoine Pilote
53564d4997 Added buffer abstraction and platform specific calls 2021-07-11 21:58:07 -04:00
Antoine Pilote
0c6ed48bbd Major cleanup.
Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote
78d02a5859 Fixed volumetric fog, added transform system 2021-07-03 20:52:29 -04:00
Antoine Pilote
0f010e0e74 Major editor upgrade, bug fixes, and more. 2021-06-29 21:47:37 -04:00
Antoine Pilote
4f30fb78ff Refact editor UI and logger 2021-06-28 17:24:52 -04:00
Antoine Pilote
fcdeff9d99 Added triggers and targetting system for brushes. Added corresponding Scripting API endpoint for accessing those. 2021-06-27 22:27:57 -04:00
Antoine Pilote
8f4c5f8b08 Trigger physics update 2021-06-26 13:13:52 -04:00
Antoine Pilote
c7dc3cc476 Trenchbroom parser work with entities
Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
2021-06-23 17:37:54 -04:00
Antoine Pilote
1740a5707f CSM Shadows 2021-06-20 23:08:45 -04:00
Antoine Pilote
a211a90015 Light CSM work 2021-06-19 15:46:42 -04:00
Antoine Pilote
5b56e2ff9a Character controller working better
Moved ECS systems to separate folders
better raycast normal result
2021-06-18 16:44:54 -04:00