antopilo
a27039d7c5
More blending code + ShapeCastSphere now works
2024-12-01 02:11:05 -05:00
antopilo
39cf28c91e
Raycasts now returns the body instance it collided with + serialize spot light cones
2024-10-18 00:21:08 -04:00
WiggleWizard
066b2998ac
Much more stable and simplified subsystem architecture
2024-09-18 21:20:14 +01:00
WiggleWizard
510b577f49
First pass scriptable subsystems that has the same lifetime of the engine
2024-09-18 12:44:46 +01:00
antopilo
89ea32a4b3
Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop
2024-09-13 17:18:09 -04:00
Antoine Pilote
732e94899c
Added Physics.Raycast and Transform shortcut on entity objects
2024-09-04 22:26:59 -04:00
Antoine Pilote
4d1feb9802
Added shapes to debug renderer
2024-08-16 17:55:35 -04:00
Antoine Pilote
e7d6ca19b0
Now returns object physics layer in shape cast result
2024-08-10 18:39:28 -04:00
Antoine Pilote
4dd1a4e6f7
Added shape sweeping in C#
2024-08-10 18:09:22 -04:00
Antoine Pilote
f3b9b328b1
Added proper debug line renderer!
2024-08-09 23:36:02 -04:00
Antoine Pilote
5bffe47d2c
upgraded imgui - Better scene hierarchy UI
2024-04-02 19:25:26 -04:00
Antoine Pilote
22d8b35373
Updated Coral version to .Net 8
2024-04-01 20:16:48 -04:00
Antoine Pilote
1ccd338fc6
Added various method to the .Net API
...
- IsKeyDown
- GetMousePosition
- GetEntity
- HasComponent
- GetComponent
- Added InputKeyCode to C#
2023-10-16 23:41:22 -04:00
Antoine Pilote
af2546fb21
C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
...
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00