Commit Graph

14 Commits

Author SHA1 Message Date
antopilo
a27039d7c5 More blending code + ShapeCastSphere now works 2024-12-01 02:11:05 -05:00
antopilo
39cf28c91e Raycasts now returns the body instance it collided with + serialize spot light cones 2024-10-18 00:21:08 -04:00
WiggleWizard
066b2998ac Much more stable and simplified subsystem architecture 2024-09-18 21:20:14 +01:00
WiggleWizard
510b577f49 First pass scriptable subsystems that has the same lifetime of the engine 2024-09-18 12:44:46 +01:00
antopilo
89ea32a4b3 Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop 2024-09-13 17:18:09 -04:00
Antoine Pilote
732e94899c Added Physics.Raycast and Transform shortcut on entity objects 2024-09-04 22:26:59 -04:00
Antoine Pilote
4d1feb9802 Added shapes to debug renderer 2024-08-16 17:55:35 -04:00
Antoine Pilote
e7d6ca19b0 Now returns object physics layer in shape cast result 2024-08-10 18:39:28 -04:00
Antoine Pilote
4dd1a4e6f7 Added shape sweeping in C# 2024-08-10 18:09:22 -04:00
Antoine Pilote
f3b9b328b1 Added proper debug line renderer! 2024-08-09 23:36:02 -04:00
Antoine Pilote
5bffe47d2c upgraded imgui - Better scene hierarchy UI 2024-04-02 19:25:26 -04:00
Antoine Pilote
22d8b35373 Updated Coral version to .Net 8 2024-04-01 20:16:48 -04:00
Antoine Pilote
1ccd338fc6 Added various method to the .Net API
- IsKeyDown
- GetMousePosition
- GetEntity
- HasComponent
- GetComponent
- Added InputKeyCode to C#
2023-10-16 23:41:22 -04:00
Antoine Pilote
af2546fb21 C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00