Commit Graph
203 Commits
Author SHA1 Message Date
Antoine Pilote 90968ee7ba Fixed fixed update stuttering 2023-07-06 23:11:58 -04:00
Antoine Pilote 263b4f7389 Enabled V sync and added editor update to scene systems 2023-07-06 22:41:43 -04:00
Antoine Pilote 5b8b9ea0c7 Removed unused code 2023-07-06 22:41:14 -04:00
Antoine Pilote c960016883 Fixed unselection selecting entity with id 0 2023-07-06 19:11:27 -04:00
Antoine Pilote 57bce04d23 Added mouse picking for selecting entities
- Added entity id uniform to the gbuffer
- Added entity id to RenderList
- Added selecting when clicking on an entity
2023-07-06 18:50:29 -04:00
Antoine Pilote 3b6eac356b Added ReadPixel method to framebuffers 2023-07-06 18:10:14 -04:00
Antoine Pilote e632c4b8d3 Added render target to gbuffer 2023-07-06 18:10:01 -04:00
Antoine Pilote 567684d9e4 Merge branch 'main' of https://github.com/antopilo/Nuake 2023-07-06 18:08:28 -04:00
Antoine Pilote c8e4b2f8e5 Hide Volumetric debug view 2023-07-06 18:08:17 -04:00
Antoine Pilote 7e3ccade16 Updated imgui theme with minor changes 2023-07-06 15:48:52 -04:00
Antoine Pilote 413bb5bdab Minor improvement of editor camera control logic 2023-07-06 15:48:36 -04:00
Antoine Pilote 575f12eae5 pp 2023-07-06 04:29:27 -04:00
Antoine Pilote 817649c2d6 Disabled vsync 2023-07-05 09:57:30 -04:00
Antoine Pilote a7d4960d76 Added systems logs 2023-07-05 09:57:23 -04:00
Antoine Pilote 9b973784c1 Improved volumetric performance 2023-07-05 09:57:09 -04:00
Antoine Pilote c2b80eb2f9 Fixed rendering error when disabling volumetric 2023-07-04 12:41:35 -04:00
Antoine Pilote 0d108bc44a Character controller now moving! 🏃‍♂️
- Added character controller transform syncing Jolt -> Scene
- Physic system code cleanup
- Fixed crash with WrenScript loading
- Fixed Normalize() returning NaN vector when lenght is 0
2023-07-04 03:09:52 -04:00
Antoine Pilote 95ffbdb6a9 Merge branch 'main' of https://github.com/antopilo/Nuake 2023-07-04 00:15:05 -04:00
Antoine Pilote 5d6052f027 Code cleanup 2023-07-04 00:14:35 -04:00
Antoine Pilote c7fedd830d Better procedural sky default sun intensity 2023-07-03 20:26:08 -04:00
Antoine Pilote 649ddc5bd9 Fixed uninitialized variables with shapes 2023-07-03 20:23:49 -04:00
Antoine Pilote fc183b4813 Physics system progress
Added CharacterController creation
Reworked and refactored shape and body system internally
Code cleanup
Brought back Hull serializing for Quake map brushes
Updated Editor panels accordingly
2023-07-03 19:16:02 -04:00
Antoine Pilote 7c95beefcc More explicit error message when finding entity that doesnt exist 2023-07-03 19:14:28 -04:00
Antoine Pilote c56a655be4 Improved Volumetric 2023-07-02 16:56:11 -04:00
Antoine Pilote fca6b2f651 Various coding style improvements 2023-07-02 16:35:16 -04:00
Antoine Pilote ca989b9ba8 Fixed physics system crash 2023-07-02 16:34:16 -04:00
Antoine Pilote 718e7c6997 Fixed crash when prefab file doesnt exist in trenchbroom map 2023-07-02 16:33:26 -04:00
Antoine Pilote abc93cf799 Improved SSAO
Fixed distance check
Improved Halo artefacts
Better default values
2023-07-02 16:32:53 -04:00
Antoine Pilote 93d007680b Serializing editor camera position and direction.
Editor camera should resume where it was
2023-07-01 11:49:38 -04:00
antopilo 076ac59283 Fixed perspective crash and project paths when creating a new project 2023-04-08 21:37:41 -04:00
Antoine Pilote 3519b67a72 Now new projects creates as subfolder with the project inside of it. Also defaulted to procedural skies 2023-04-08 12:52:37 -04:00
Antoine Pilote 0ba492a872 Added icons and fixed audio manger crash 2023-04-04 01:39:23 -04:00
Antoine Pilote 6b018aeb32 Audio mixer window 2023-04-03 00:37:40 -04:00
Antoine Pilote 1532724a5d Started work on audio manager
Implemented soloud
2023-04-02 22:35:40 -04:00
Antoine Pilote bb7b4c2ac0 Added soloud submodule 2023-04-02 20:52:58 -04:00
Antoine Pilote 80eadc2a5a Added capsule collider component 2023-04-02 19:01:40 -04:00
Antoine Pilote 17849584e5 Fixed collision object jolt rotatation 2023-04-02 18:36:33 -04:00
Antoine Pilote d1b2e2379f Started character controller implementation 2023-04-02 18:36:17 -04:00
Antoine Pilote a02c4bd114 Physics improvement 2023-04-02 13:56:58 -04:00
antopilo 278e759105 Fixed SSR resizing everytime 2023-03-15 22:11:04 -04:00
antopilo e0950b15a4 Added resolution and monitor launch arg for editor 2023-03-15 20:29:10 -04:00
antopilo 3c40cacaf8 Fixed hull collisions not being scaled 1/64th of a unit 2023-03-15 20:28:48 -04:00
antopilo b51ff970fc Optimized hull creation to be per brush instead of face. 2023-03-14 23:17:12 -04:00
antopilo 2611c3f6c2 Serialization of bsp hulls and deserialization 2023-03-14 23:16:50 -04:00
antopilo ca7b8955bf Serialize scene path 2023-03-14 22:41:58 -04:00
antopilo af480dc025 Fixed wrong rotation operation order in transform system 2023-03-14 22:41:34 -04:00
antopilo ea3f67a365 Added Hulls to BSP component and collision creation 2023-03-14 22:41:06 -04:00
antopilo 7186ae001e Serialize isSolid on BSP component 2023-03-14 22:40:37 -04:00
antopilo 01b62d5e34 Fixed wrong default quaternion on transform component 2023-03-14 22:40:15 -04:00
antopilo c826bbde99 Decompose of jolt matrix to get new transform 2023-03-14 22:39:36 -04:00