antopilo
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84cc29685f
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Fixed jolt crash when exiting and no physics bodies is in the scene.
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2023-03-14 22:38:21 -04:00 |
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antopilo
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763a4905d0
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Added convex hull collision shape
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2023-03-14 22:38:04 -04:00 |
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antopilo
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253faf9a92
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Added support for mass override
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2023-03-13 23:33:12 -04:00 |
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antopilo
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ffa4b52ad3
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Added transform to rigidbody
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2023-03-13 23:32:49 -04:00 |
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antopilo
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f9364d868f
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Fixed mesh rigid body shape
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2023-03-13 22:18:20 -04:00 |
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antopilo
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1c13c7ef2d
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Added mesh colliders
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2023-03-08 22:37:03 -05:00 |
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antopilo
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d50b04be28
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Added basic physics tracking for box collider and sphere collider
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2023-03-08 20:22:10 -05:00 |
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Antoine Pilote
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65df50e722
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Added panel for box collider and created first rigidbody
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2023-03-07 21:40:33 -05:00 |
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antopilo
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6cbad0e13b
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Reworked editor camera
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2023-03-07 17:26:13 -05:00 |
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Antoine Pilote
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69a2013a0f
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Added some serialization and added shader functionallity
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2023-03-05 20:09:57 -05:00 |
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Antoine Pilote
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8be7695d1e
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Code standardtization pass. Fixed a bunch of warnings.
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2023-03-04 17:50:02 -05:00 |
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Antoine Pilote
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f8643f1dcf
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Partial Jolt implementation and some model loader fixes.
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2023-03-01 22:05:23 -05:00 |
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Antoine Pilote
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f5c5497122
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Can now build with JoltPhysics
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2022-09-25 15:27:43 -04:00 |
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Antoine Pilote
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382802c62a
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Rework
-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
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2022-09-24 20:14:51 -04:00 |
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a.pilote
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249e26dcd5
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Removed euler, only quaternion and dirty flag
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2022-07-14 17:45:06 -04:00 |
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antopilo
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a4cdf4b524
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Work on quaternion rotation
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2022-07-10 18:36:10 -04:00 |
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a.pilote
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6b827e9db7
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Mesh cleanup.
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2022-06-27 20:12:56 -04:00 |
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antopilo
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a71bfcbe75
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Huge rework of editor and other changes.
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2022-01-09 16:44:20 -05:00 |
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antopilo
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4d1e134eaa
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refactoring scene rendering
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2021-09-20 06:49:45 -04:00 |
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Antoine Pilote
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8ecab5c3ad
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Frustum culling progress
Unlit materials
Renderer cleanup
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2021-07-14 22:10:05 -04:00 |
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Antoine Pilote
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0c6ed48bbd
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Major cleanup.
Moved to namespace
Cleanup includes
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2021-07-11 18:56:44 -04:00 |
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Antoine Pilote
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f5bcb12f61
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Added nuake wren modules path detection, removed project stuff
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2021-07-03 16:00:13 -04:00 |
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Antoine Pilote
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68d276c4b6
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Fixed triggers mesh collision to account for all faces
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2021-07-02 03:30:12 -04:00 |
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Antoine Pilote
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e5306bfed4
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Fixed FGD saving, Scene building
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2021-07-02 02:07:32 -04:00 |
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Antoine Pilote
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4f30fb78ff
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Refact editor UI and logger
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2021-06-28 17:24:52 -04:00 |
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Antoine Pilote
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fcdeff9d99
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Added triggers and targetting system for brushes. Added corresponding Scripting API endpoint for accessing those.
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2021-06-27 22:27:57 -04:00 |
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Antoine Pilote
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8f4c5f8b08
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Trigger physics update
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2021-06-26 13:13:52 -04:00 |
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Antoine Pilote
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5b56e2ff9a
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Character controller working better
Moved ECS systems to separate folders
better raycast normal result
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2021-06-18 16:44:54 -04:00 |
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Antoine Pilote
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8f238cd4ca
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Now FPS character controller demo with fixed shading
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2021-06-16 00:04:21 -04:00 |
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Antoine Pilote
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e14a2f18d9
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Serialization project and scene
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2021-05-19 21:16:30 -04:00 |
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Antoine Pilote
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5f364dabb2
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Serialization work
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2021-05-15 23:57:26 -04:00 |
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Antoine
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62e7d354f7
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migrated to premake
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2021-05-14 14:31:55 -04:00 |
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