Antoine Pilote
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7dd30dfa41
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Fixed crash when no animation is set
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2023-10-02 01:33:28 -04:00 |
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Antoine Pilote
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a4724e2a91
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Upgraded to C++ 20 & better audio voice management
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2023-09-23 00:37:42 -04:00 |
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Antoine Pilote
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33963c7b2e
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Bones now still affects skinned mesh when animation is stopped
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2023-09-17 20:25:59 -04:00 |
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Antoine Pilote
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c0f1178e7d
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Now properly serialize and deserialize rigged models
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2023-09-17 20:16:04 -04:00 |
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Antoine Pilote
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c808d2f061
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Fixed some faces dissapearing on some models
Serializing environement ambient color
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2023-09-16 01:31:42 -04:00 |
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Antoine Pilote
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190c36b910
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Crude optimizations
From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
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2023-09-08 00:33:57 -04:00 |
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Antoine Pilote
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36646a0990
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Optimization for Skeletal animations
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2023-09-07 20:52:05 -04:00 |
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Antoine Pilote
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0fcca4325f
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Transform Optimization
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2023-09-06 20:20:43 -04:00 |
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Antoine Pilote
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1628214370
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Animation serialization progress
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2023-09-06 20:05:10 -04:00 |
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Antoine Pilote
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3dc97cafa7
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Animation system
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2023-09-06 17:49:05 -04:00 |
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