Commit Graph

23 Commits

Author SHA1 Message Date
WiggleWizard
7d66a19ab2 Architecture rework for components to accomodate for reflection 2024-09-15 21:31:06 +01:00
WiggleWizard
ffc79ccdf4 Initial reflection for components using the entt reflection API
Currently the only system using reflection is the drop down box when clicking "Add Component" in the entity inspector. The other systems and architecture is still designed around concrete compile time typing
2024-09-10 15:53:32 +01:00
antopilo
f5668d744a Started spotlight shadow mapping 2024-08-28 20:02:38 -04:00
Antoine Pilote
24cd93c342 Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled 2024-08-11 00:57:41 -04:00
Antoine Pilote
6da7cb9d3f Now rendering live preview when dragging models into viewport 2024-08-11 00:45:02 -04:00
Antoine Pilote
69d59266b9 Improved shadow mapping and refactored quakemap builder scene structure 2024-07-28 21:05:02 -04:00
Antoine Pilote
2653343f56 Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky 2024-07-28 12:29:21 -04:00
Antoine Pilote
516a93a7f0 Added spot light type 🔦 & light direction now using global rotation 2024-07-28 11:50:14 -04:00
Antoine Pilote
2262b103c2 Code cleanup 2023-08-09 00:31:41 -04:00
Antoine Pilote
a5ee88cb8e Optimized deserialization 2023-08-03 18:56:30 -04:00
Antoine Pilote
4e4d203666 Renamed some glm::vec3 to Vector3 2023-07-19 00:31:22 -04:00
Antoine Pilote
8be7695d1e Code standardtization pass. Fixed a bunch of warnings. 2023-03-04 17:50:02 -05:00
antopilo
b273a2fb8a Added Screen space reflections and Editor UI refactoring 2022-01-31 13:54:58 -05:00
Filip Homolka
41cac85899 Maths.h
Camera.cpp
Components.h
LightComponent.h
MeshComponent.h
Entity.h
ImGuiHelper.h

Changed backslashes to slashes, for unix-compatibility
2021-09-20 23:11:15 +02:00
antopilo
4f93cb4395 Point entity and prefab 2021-09-10 00:04:38 -04:00
Antoine Pilote
8ecab5c3ad Frustum culling progress
Unlit materials
Renderer cleanup
2021-07-14 22:10:05 -04:00
Antoine Pilote
2b88ee09e3 Quake maps geometry batching
Rendering Optimization
2021-07-13 22:23:19 -04:00
Antoine Pilote
0c6ed48bbd Major cleanup.
Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote
8f4c5f8b08 Trigger physics update 2021-06-26 13:13:52 -04:00
Antoine Pilote
c7dc3cc476 Trenchbroom parser work with entities
Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
2021-06-23 17:37:54 -04:00
Antoine Pilote
1740a5707f CSM Shadows 2021-06-20 23:08:45 -04:00
Antoine Pilote
a211a90015 Light CSM work 2021-06-19 15:46:42 -04:00
Antoine Pilote
5b56e2ff9a Character controller working better
Moved ECS systems to separate folders
better raycast normal result
2021-06-18 16:44:54 -04:00