a.pilote
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6b827e9db7
|
Mesh cleanup.
|
2022-06-27 20:12:56 -04:00 |
|
antopilo
|
a8abef1ab2
|
Cleanup
|
2022-06-23 20:58:07 -04:00 |
|
antopilo
|
7ba865ef14
|
Fixes
Added Welcome screen
Fixed for c++ 20
|
2022-06-23 20:43:32 -04:00 |
|
antopilo
|
511e5dfb16
|
Removed Soloud from premake
|
2022-06-23 15:55:32 -04:00 |
|
antopilo
|
b273a2fb8a
|
Added Screen space reflections and Editor UI refactoring
|
2022-01-31 13:54:58 -05:00 |
|
antopilo
|
e216686272
|
Improved procedural sky rendering and settings panel.
|
2022-01-10 15:16:22 -05:00 |
|
Antoine Pilote
|
b8d94e94ed
|
Merge pull request #6 from antopilo/rml_ui
Major push
|
2022-01-09 16:49:35 -05:00 |
|
antopilo
|
a71bfcbe75
|
Huge rework of editor and other changes.
|
2022-01-09 16:44:20 -05:00 |
|
antopilo
|
55ae840678
|
UI editor work
|
2021-09-26 22:56:25 -04:00 |
|
Filip Homolka
|
41cac85899
|
Maths.h
Camera.cpp
Components.h
LightComponent.h
MeshComponent.h
Entity.h
ImGuiHelper.h
Changed backslashes to slashes, for unix-compatibility
|
2021-09-20 23:11:15 +02:00 |
|
antopilo
|
4d1e134eaa
|
refactoring scene rendering
|
2021-09-20 06:49:45 -04:00 |
|
antopilo
|
519d9165e1
|
Merge branch 'main' of https://github.com/antopilo/Nuake into main
|
2021-09-15 21:19:38 -04:00 |
|
antopilo
|
c02c3946b7
|
Added bloom post process
|
2021-09-15 21:18:44 -04:00 |
|
antopilo
|
2e5dcb4ab2
|
Fixes
|
2021-09-14 08:52:52 -04:00 |
|
antopilo
|
a047032f86
|
Maths functions scripting api
|
2021-09-13 06:47:05 -04:00 |
|
antopilo
|
4f93cb4395
|
Point entity and prefab
|
2021-09-10 00:04:38 -04:00 |
|
antopilo
|
33b3962e51
|
Drag and drop prefab into scene tree. Play pause snapshot system
|
2021-09-08 21:28:53 -04:00 |
|
antopilo
|
b403082ca2
|
Clean up interface parser
|
2021-09-08 18:41:57 -04:00 |
|
antopilo
|
b1a1f4f063
|
Interface component, Serialization of mesh components
|
2021-09-08 18:35:10 -04:00 |
|
antopilo
|
61e54c5a46
|
GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera
|
2021-09-06 22:28:54 -04:00 |
|
antopilo
|
a6823ba2fa
|
Transform system overhaul
Fixed child rotations
Added editor overhauls
|
2021-09-05 16:43:38 -04:00 |
|
antopilo
|
a045bc6f15
|
Fixed entity deletion through context menu
|
2021-09-04 16:29:01 -04:00 |
|
antopilo
|
99ea3a906c
|
Fixed framebuffer resizing and transform rotation matrix
|
2021-09-04 01:41:47 -04:00 |
|
antopilo
|
c3d3e20ab4
|
Fixed shading in deferred.
Added sky in deferred.
Started render buffer abstraction
|
2021-09-01 22:31:45 -04:00 |
|
antopilo
|
54a138c044
|
Added GBuffer
|
2021-08-31 23:27:19 -04:00 |
|
antopilo
|
2a073f5972
|
Fixed file explorer selection bug
Fixed new project crash
|
2021-08-31 16:04:01 -04:00 |
|
antopilo
|
fb9751641f
|
Various fixes:
- removal of entity crash
- play mode corrupt scene graph
- Added dither effect on selected entity
|
2021-08-30 21:46:19 -04:00 |
|
antopilo
|
b27438c3e3
|
prefab component
|
2021-08-26 23:45:43 -04:00 |
|
antopilo
|
3fb0a2cc81
|
Prefab saving
|
2021-08-26 20:46:34 -04:00 |
|
antopilo
|
96f0cdb4e9
|
Frustum culling
|
2021-08-25 21:04:25 -04:00 |
|
a.pilote
|
eb69e6db0f
|
font-update
|
2021-08-23 06:27:28 -04:00 |
|
Antoine Pilote
|
69fd08d941
|
Added freetype premake file
|
2021-07-25 18:28:26 -04:00 |
|
Antoine Pilote
|
c1f2f4ba90
|
Merge branch 'main' of https://github.com/antopilo/Nuake into main
|
2021-07-25 15:08:56 -04:00 |
|
Antoine Pilote
|
4b34782452
|
UI added hover styling and code cleanup
|
2021-07-25 15:08:36 -04:00 |
|
Filip Homolka
|
51cd0b56ae
|
Turn "Unit" label into "mUnit" label, to allow for compiling on other compilers aside from MSVC
|
2021-07-25 20:17:20 +02:00 |
|
Filip Homolka
|
b391581feb
|
Turn "WrenScript" label into "mWrenScript" label, so it works on compilers other than MSVC
|
2021-07-25 20:13:00 +02:00 |
|
Antoine Pilote
|
93e58db870
|
UI work
|
2021-07-19 00:09:00 -04:00 |
|
Antoine Pilote
|
c3c995bc5f
|
UI text alignment work
|
2021-07-15 16:03:39 -04:00 |
|
Antoine Pilote
|
8ecab5c3ad
|
Frustum culling progress
Unlit materials
Renderer cleanup
|
2021-07-14 22:10:05 -04:00 |
|
Antoine Pilote
|
2b88ee09e3
|
Quake maps geometry batching
Rendering Optimization
|
2021-07-13 22:23:19 -04:00 |
|
Antoine Pilote
|
38ceae6fa9
|
Rendering refactoring
|
2021-07-12 20:17:16 -04:00 |
|
Antoine Pilote
|
c2ce3c9cb9
|
Rendering abstraction progress
|
2021-07-11 23:59:37 -04:00 |
|
Antoine Pilote
|
53564d4997
|
Added buffer abstraction and platform specific calls
|
2021-07-11 21:58:07 -04:00 |
|
Antoine Pilote
|
0c6ed48bbd
|
Major cleanup.
Moved to namespace
Cleanup includes
|
2021-07-11 18:56:44 -04:00 |
|
Antoine Pilote
|
f77bef6b28
|
Depth sorting
|
2021-07-11 15:43:39 -04:00 |
|
Antoine Pilote
|
2c2612be7b
|
Transparent
|
2021-07-11 14:32:01 -04:00 |
|
Antoine Pilote
|
81db910e7f
|
Added editor Gizmos, and shader manager
|
2021-07-10 19:27:13 -04:00 |
|
Antoine Pilote
|
935e0831a7
|
Can now have multiple instances of the same script without compile errors
|
2021-07-10 14:13:05 -04:00 |
|
Antoine Pilote
|
78d02a5859
|
Fixed volumetric fog, added transform system
|
2021-07-03 20:52:29 -04:00 |
|
Antoine Pilote
|
b384154eb4
|
Added error handling in wren. Game while abort lauching and print error in logger
|
2021-07-03 18:31:32 -04:00 |
|