Commit Graph

262 Commits

Author SHA1 Message Date
Antoine Pilote
5216daed48 Added back tonemapping 2024-04-28 18:17:09 -04:00
Antoine Pilote
6acf24b065 Animation now correctly paused in pause mode 2024-04-27 20:50:02 -04:00
Antoine Pilote
bf8557310e Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop 2024-04-27 15:17:58 -04:00
Antoine Pilote
70dec8f46e Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks 2024-04-24 00:05:59 -04:00
Antoine Pilote
39025d8b06 Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation 2024-04-23 23:22:19 -04:00
Antoine Pilote
efbf45c5a8 Added relative path entity fetching 2024-04-20 12:50:16 -04:00
Antoine Pilote
512cb3336c Partial implementation of new entity accesors from scene tree path 2024-04-19 00:03:59 -04:00
Antoine Pilote
5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote
89846a6885 Added ability for triggers to move according to parent 2024-04-18 20:08:04 -04:00
Antoine Pilote
5bffe47d2c upgraded imgui - Better scene hierarchy UI 2024-04-02 19:25:26 -04:00
Antoine Pilote
46bcec62b7 Moved callbacks to Update instead of FixedUpdate 2024-04-01 14:58:36 -04:00
Antoine Pilote
1bc6bad5be Reroutine physics callbacks to casts to Entity objects 2024-04-01 14:56:08 -04:00
Antoine Pilote
caa968feaf Fixed callbacks 2024-04-01 14:35:12 -04:00
Antoine Pilote
5217a8639b Started collision callbacks for .Net 2024-04-01 14:28:59 -04:00
Antoine Pilote
0693ac1ad0 Added collision callback thread safe queue 2024-04-01 13:19:33 -04:00
Antoine Pilote
69205ec4fa Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized 2024-03-16 16:37:38 -04:00
Antoine Pilote
a5ca094c5f Added trigger rigid bodies 2024-03-16 16:37:06 -04:00
Antoine Pilote
6ef9521059 Cleaned up UI and added a way to build .net project from the editor 2023-10-27 01:32:17 -04:00
Antoine Pilote
2363ca0377 .Net API added CameraDirection, MoveAndSlide, IsOnGround 2023-10-24 23:45:07 -04:00
Antoine Pilote
b87336a693 Started Transform .Net API
- Euler Rotate
- Set local translation
- Separated C# modules
- Bumped Coral 🪸
2023-10-23 23:35:32 -04:00
Antoine Pilote
978b0a2f84 Editor improvements
- Can now copy nuake.net dll in debug build
- Scrolling outside the viewport wont move the editor cam
- Can now double click to to open .sln files
- Right arrow now works in file system panel
2023-10-21 14:41:52 -04:00
Antoine Pilote
af2546fb21 C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00
Antoine Pilote
9d87236662 Moved physics and application outside of core 2023-10-15 14:58:12 -04:00
Antoine Pilote
4e23e6a54b Now passing strings between c++ -> c# -> c++ 2023-10-13 01:45:07 -04:00
Antoine Pilote
aa18283815 Succesfully initialized .Net Core assembly + updated premake5 2023-10-12 23:39:10 -04:00
Antoine Pilote
90732fca50 Progress towards gizmo mouse picking 2023-10-10 00:06:21 -04:00
Antoine Pilote
d3ec4e1c02 Better Gizmos
Gizmos now display half opacity when occluded, same for lines
Improved editor camera, should keep updating even if not controlled
Viewport should not grab input when another imgui element is over it
2023-10-09 15:22:39 -04:00
Antoine Pilote
2620fa548e Editor improvements, better cam, better gizmos, better lines 2023-10-08 13:26:41 -04:00
Antoine Pilote
ac1db17e55 added DOF UI 2023-10-02 17:39:17 -04:00
Antoine Pilote
cf7a6c20d6 Removed some new keywords 2023-10-02 01:35:42 -04:00
Antoine Pilote
fbc1cee1f9 Added validation for serialization 2023-10-02 01:33:54 -04:00
Antoine Pilote
7dc4412dec Added barrel distortion to env serialization 2023-10-02 01:33:37 -04:00
Antoine Pilote
7dd30dfa41 Fixed crash when no animation is set 2023-10-02 01:33:28 -04:00
Antoine Pilote
5699de29ef RAII scene renderer 2023-10-02 01:33:08 -04:00
Antoine Pilote
318fe00daf Serialized all env settings now 2023-09-30 18:29:22 -04:00
Antoine Pilote
db84e753e2 Now stores recent.json in config folder 2023-09-30 14:28:46 -04:00
Antoine Pilote
27d1af86af UI for new sprite option 2023-09-30 14:27:38 -04:00
Antoine Pilote
e284b89769 Added ambient term 2023-09-30 14:26:34 -04:00
Antoine Pilote
739fd97e35 Fixed wad converter 2023-09-28 00:53:40 -04:00
Antoine Pilote
51fc92f523 Added a bunch of logs for debugging 2023-09-27 19:52:09 -04:00
Antoine Pilote
c3ec392af2 hopeful fix for uint32_t on linux 2023-09-27 18:57:07 -04:00
Antoine Pilote
63f6904d59 Moved to glad 2023-09-27 17:14:43 -04:00
antopilo
c15bf532ae Compilation succesful on Linux Ubuntu
Probably broke a lot of things
2023-09-27 01:48:05 -04:00
Antoine Pilote
ed89ca0b8c Merge branch 'main' of https://github.com/antopilo/Nuake
# Conflicts:
#	Nuake/src/Resource/Prefab.cpp
2023-09-26 20:44:30 -04:00
Antoine Pilote
ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00
Antoine Pilote
239d9479d8 Fixed crash wheree empty prefab exists 2023-09-26 01:08:13 -04:00
Antoine Pilote
d843d54388 Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00
Antoine Pilote
513bf6aa0e WAD Converter now creates .material file in the proper directory 2023-09-24 12:57:14 -04:00
Antoine Pilote
9ed40ca652 Initial work on WAD extractor + Map builder now loads material if they exists
Alpha not supported atm in wads
2023-09-24 02:42:35 -04:00
Antoine Pilote
a09fc40469 Added ability to lock rotation axis of a rigidbody 2023-09-24 00:40:37 -04:00