Antoine Pilote
5216daed48
Added back tonemapping
2024-04-28 18:17:09 -04:00
Antoine Pilote
6acf24b065
Animation now correctly paused in pause mode
2024-04-27 20:50:02 -04:00
Antoine Pilote
bf8557310e
Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
2024-04-27 15:17:58 -04:00
Antoine Pilote
70dec8f46e
Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks
2024-04-24 00:05:59 -04:00
Antoine Pilote
39025d8b06
Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
2024-04-23 23:22:19 -04:00
Antoine Pilote
efbf45c5a8
Added relative path entity fetching
2024-04-20 12:50:16 -04:00
Antoine Pilote
512cb3336c
Partial implementation of new entity accesors from scene tree path
2024-04-19 00:03:59 -04:00
Antoine Pilote
5cb99f7ef6
Fixed inconsistent physics callback
2024-04-18 23:30:46 -04:00
Antoine Pilote
89846a6885
Added ability for triggers to move according to parent
2024-04-18 20:08:04 -04:00
Antoine Pilote
5bffe47d2c
upgraded imgui - Better scene hierarchy UI
2024-04-02 19:25:26 -04:00
Antoine Pilote
46bcec62b7
Moved callbacks to Update instead of FixedUpdate
2024-04-01 14:58:36 -04:00
Antoine Pilote
1bc6bad5be
Reroutine physics callbacks to casts to Entity objects
2024-04-01 14:56:08 -04:00
Antoine Pilote
caa968feaf
Fixed callbacks
2024-04-01 14:35:12 -04:00
Antoine Pilote
5217a8639b
Started collision callbacks for .Net
2024-04-01 14:28:59 -04:00
Antoine Pilote
0693ac1ad0
Added collision callback thread safe queue
2024-04-01 13:19:33 -04:00
Antoine Pilote
69205ec4fa
Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized
2024-03-16 16:37:38 -04:00
Antoine Pilote
a5ca094c5f
Added trigger rigid bodies
2024-03-16 16:37:06 -04:00
Antoine Pilote
6ef9521059
Cleaned up UI and added a way to build .net project from the editor
2023-10-27 01:32:17 -04:00
Antoine Pilote
2363ca0377
.Net API added CameraDirection, MoveAndSlide, IsOnGround
2023-10-24 23:45:07 -04:00
Antoine Pilote
b87336a693
Started Transform .Net API
...
- Euler Rotate
- Set local translation
- Separated C# modules
- Bumped Coral 🪸
2023-10-23 23:35:32 -04:00
Antoine Pilote
978b0a2f84
Editor improvements
...
- Can now copy nuake.net dll in debug build
- Scrolling outside the viewport wont move the editor cam
- Can now double click to to open .sln files
- Right arrow now works in file system panel
2023-10-21 14:41:52 -04:00
Antoine Pilote
af2546fb21
C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
...
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00
Antoine Pilote
9d87236662
Moved physics and application outside of core
2023-10-15 14:58:12 -04:00
Antoine Pilote
4e23e6a54b
Now passing strings between c++ -> c# -> c++
2023-10-13 01:45:07 -04:00
Antoine Pilote
aa18283815
Succesfully initialized .Net Core assembly + updated premake5
2023-10-12 23:39:10 -04:00
Antoine Pilote
90732fca50
Progress towards gizmo mouse picking
2023-10-10 00:06:21 -04:00
Antoine Pilote
d3ec4e1c02
Better Gizmos
...
Gizmos now display half opacity when occluded, same for lines
Improved editor camera, should keep updating even if not controlled
Viewport should not grab input when another imgui element is over it
2023-10-09 15:22:39 -04:00
Antoine Pilote
2620fa548e
Editor improvements, better cam, better gizmos, better lines
2023-10-08 13:26:41 -04:00
Antoine Pilote
ac1db17e55
added DOF UI
2023-10-02 17:39:17 -04:00
Antoine Pilote
cf7a6c20d6
Removed some new keywords
2023-10-02 01:35:42 -04:00
Antoine Pilote
fbc1cee1f9
Added validation for serialization
2023-10-02 01:33:54 -04:00
Antoine Pilote
7dc4412dec
Added barrel distortion to env serialization
2023-10-02 01:33:37 -04:00
Antoine Pilote
7dd30dfa41
Fixed crash when no animation is set
2023-10-02 01:33:28 -04:00
Antoine Pilote
5699de29ef
RAII scene renderer
2023-10-02 01:33:08 -04:00
Antoine Pilote
318fe00daf
Serialized all env settings now
2023-09-30 18:29:22 -04:00
Antoine Pilote
db84e753e2
Now stores recent.json in config folder
2023-09-30 14:28:46 -04:00
Antoine Pilote
27d1af86af
UI for new sprite option
2023-09-30 14:27:38 -04:00
Antoine Pilote
e284b89769
Added ambient term
2023-09-30 14:26:34 -04:00
Antoine Pilote
739fd97e35
Fixed wad converter
2023-09-28 00:53:40 -04:00
Antoine Pilote
51fc92f523
Added a bunch of logs for debugging
2023-09-27 19:52:09 -04:00
Antoine Pilote
c3ec392af2
hopeful fix for uint32_t on linux
2023-09-27 18:57:07 -04:00
Antoine Pilote
63f6904d59
Moved to glad
2023-09-27 17:14:43 -04:00
antopilo
c15bf532ae
Compilation succesful on Linux Ubuntu
...
Probably broke a lot of things
2023-09-27 01:48:05 -04:00
Antoine Pilote
ed89ca0b8c
Merge branch 'main' of https://github.com/antopilo/Nuake
...
# Conflicts:
# Nuake/src/Resource/Prefab.cpp
2023-09-26 20:44:30 -04:00
Antoine Pilote
ff4489a466
Now uses embedded resources
2023-09-26 20:43:56 -04:00
Antoine Pilote
239d9479d8
Fixed crash wheree empty prefab exists
2023-09-26 01:08:13 -04:00
Antoine Pilote
d843d54388
Material Thumbnail, PostFX, more
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big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00
Antoine Pilote
513bf6aa0e
WAD Converter now creates .material file in the proper directory
2023-09-24 12:57:14 -04:00
Antoine Pilote
9ed40ca652
Initial work on WAD extractor + Map builder now loads material if they exists
...
Alpha not supported atm in wads
2023-09-24 02:42:35 -04:00
Antoine Pilote
a09fc40469
Added ability to lock rotation axis of a rigidbody
2023-09-24 00:40:37 -04:00