Antoine Pilote
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2b88ee09e3
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Quake maps geometry batching
Rendering Optimization
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2021-07-13 22:23:19 -04:00 |
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Antoine Pilote
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38ceae6fa9
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Rendering refactoring
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2021-07-12 20:17:16 -04:00 |
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Antoine Pilote
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0c6ed48bbd
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Major cleanup.
Moved to namespace
Cleanup includes
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2021-07-11 18:56:44 -04:00 |
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Antoine Pilote
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b384154eb4
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Added error handling in wren. Game while abort lauching and print error in logger
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2021-07-03 18:31:32 -04:00 |
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Antoine Pilote
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f5bcb12f61
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Added nuake wren modules path detection, removed project stuff
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2021-07-03 16:00:13 -04:00 |
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Antoine Pilote
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68d276c4b6
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Fixed triggers mesh collision to account for all faces
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2021-07-02 03:30:12 -04:00 |
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Antoine Pilote
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e5306bfed4
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Fixed FGD saving, Scene building
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2021-07-02 02:07:32 -04:00 |
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Antoine Pilote
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14190508cf
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Working FGD export
Added trenchbroom path settings
Saving Entity definition file,.
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2021-07-01 22:56:43 -04:00 |
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Antoine Pilote
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0f010e0e74
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Major editor upgrade, bug fixes, and more.
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2021-06-29 21:47:37 -04:00 |
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Antoine Pilote
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4f30fb78ff
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Refact editor UI and logger
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2021-06-28 17:24:52 -04:00 |
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Antoine Pilote
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fcdeff9d99
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Added triggers and targetting system for brushes. Added corresponding Scripting API endpoint for accessing those.
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2021-06-27 22:27:57 -04:00 |
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Antoine Pilote
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8f4c5f8b08
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Trigger physics update
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2021-06-26 13:13:52 -04:00 |
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Antoine Pilote
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c7dc3cc476
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Trenchbroom parser work with entities
Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
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2021-06-23 17:37:54 -04:00 |
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