Commit Graph

135 Commits

Author SHA1 Message Date
Antoine Pilote
46bcec62b7 Moved callbacks to Update instead of FixedUpdate 2024-04-01 14:58:36 -04:00
Antoine Pilote
1bc6bad5be Reroutine physics callbacks to casts to Entity objects 2024-04-01 14:56:08 -04:00
Antoine Pilote
caa968feaf Fixed callbacks 2024-04-01 14:35:12 -04:00
Antoine Pilote
5217a8639b Started collision callbacks for .Net 2024-04-01 14:28:59 -04:00
Antoine Pilote
0693ac1ad0 Added collision callback thread safe queue 2024-04-01 13:19:33 -04:00
Antoine Pilote
69205ec4fa Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized 2024-03-16 16:37:38 -04:00
Antoine Pilote
a5ca094c5f Added trigger rigid bodies 2024-03-16 16:37:06 -04:00
Antoine Pilote
6ef9521059 Cleaned up UI and added a way to build .net project from the editor 2023-10-27 01:32:17 -04:00
Antoine Pilote
2363ca0377 .Net API added CameraDirection, MoveAndSlide, IsOnGround 2023-10-24 23:45:07 -04:00
Antoine Pilote
b87336a693 Started Transform .Net API
- Euler Rotate
- Set local translation
- Separated C# modules
- Bumped Coral 🪸
2023-10-23 23:35:32 -04:00
Antoine Pilote
af2546fb21 C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00
Antoine Pilote
9d87236662 Moved physics and application outside of core 2023-10-15 14:58:12 -04:00
Antoine Pilote
aa18283815 Succesfully initialized .Net Core assembly + updated premake5 2023-10-12 23:39:10 -04:00
Antoine Pilote
90732fca50 Progress towards gizmo mouse picking 2023-10-10 00:06:21 -04:00
Antoine Pilote
d3ec4e1c02 Better Gizmos
Gizmos now display half opacity when occluded, same for lines
Improved editor camera, should keep updating even if not controlled
Viewport should not grab input when another imgui element is over it
2023-10-09 15:22:39 -04:00
Antoine Pilote
7dd30dfa41 Fixed crash when no animation is set 2023-10-02 01:33:28 -04:00
Antoine Pilote
739fd97e35 Fixed wad converter 2023-09-28 00:53:40 -04:00
Antoine Pilote
51fc92f523 Added a bunch of logs for debugging 2023-09-27 19:52:09 -04:00
Antoine Pilote
c3ec392af2 hopeful fix for uint32_t on linux 2023-09-27 18:57:07 -04:00
antopilo
c15bf532ae Compilation succesful on Linux Ubuntu
Probably broke a lot of things
2023-09-27 01:48:05 -04:00
Antoine Pilote
ed89ca0b8c Merge branch 'main' of https://github.com/antopilo/Nuake
# Conflicts:
#	Nuake/src/Resource/Prefab.cpp
2023-09-26 20:44:30 -04:00
Antoine Pilote
ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00
Antoine Pilote
239d9479d8 Fixed crash wheree empty prefab exists 2023-09-26 01:08:13 -04:00
Antoine Pilote
d843d54388 Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00
Antoine Pilote
513bf6aa0e WAD Converter now creates .material file in the proper directory 2023-09-24 12:57:14 -04:00
Antoine Pilote
9ed40ca652 Initial work on WAD extractor + Map builder now loads material if they exists
Alpha not supported atm in wads
2023-09-24 02:42:35 -04:00
Antoine Pilote
a09fc40469 Added ability to lock rotation axis of a rigidbody 2023-09-24 00:40:37 -04:00
Antoine Pilote
d7f3e0cfb3 Added RandomScale to particle emitters 2023-09-23 22:59:51 -04:00
Antoine Pilote
2cb0ca4f29 Particle system improvements + Emissive materials
Added option for Global particle positions
Added material property for particles
Added Emissive rendering
2023-09-23 20:31:50 -04:00
Antoine Pilote
79a9265dc6 Can now trigger audio emitters through scripts 2023-09-23 16:18:11 -04:00
Antoine Pilote
a4724e2a91 Upgraded to C++ 20 & better audio voice management 2023-09-23 00:37:42 -04:00
Antoine Pilote
60d6af1341 Audio component now has panning, volume, playback speed and works 2023-09-22 21:30:56 -04:00
Antoine Pilote
33963c7b2e Bones now still affects skinned mesh when animation is stopped 2023-09-17 20:25:59 -04:00
Antoine Pilote
c0f1178e7d Now properly serialize and deserialize rigged models 2023-09-17 20:16:04 -04:00
Antoine Pilote
480b130919 Merge branch 'main' of https://github.com/antopilo/Nuake 2023-09-16 12:11:14 -04:00
Antoine Pilote
cfbc3fa2c1 Transformation system path 2023-09-16 12:10:05 -04:00
Antoine Pilote
c808d2f061 Fixed some faces dissapearing on some models
Serializing environement ambient color
2023-09-16 01:31:42 -04:00
Antoine Pilote
190c36b910 Crude optimizations
From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
2023-09-08 00:33:57 -04:00
Antoine Pilote
36646a0990 Optimization for Skeletal animations 2023-09-07 20:52:05 -04:00
Antoine Pilote
0fcca4325f Transform Optimization 2023-09-06 20:20:43 -04:00
Antoine Pilote
1628214370 Animation serialization progress 2023-09-06 20:05:10 -04:00
Antoine Pilote
3dc97cafa7 Animation system 2023-09-06 17:49:05 -04:00
Antoine Pilote
33e04e9216 Smoother physics 2023-09-05 20:28:18 -04:00
Antoine Pilote
e6da158658 Better UI and some optimizations 2023-08-14 19:31:36 -04:00
Antoine Pilote
691f46e0d6 Added better character auto stepping and component settings 2023-08-12 16:12:39 -04:00
Antoine Pilote
1d7f9e007f Switched to using jolt virtual character instead of jolt character 2023-08-11 00:36:20 -04:00
Antoine Pilote
899e2dee86 Fixed ApplyForce on rigidbody not working 2023-08-09 00:29:48 -04:00
Antoine Pilote
30171518a0 Fixed default material with invalid texture 2023-08-02 15:34:26 -04:00
Antoine Pilote
1a8f4bd1aa Added simple radius gizmo 2023-08-02 15:34:04 -04:00
Antoine Pilote
eecfd3c375 Added very basic particle system and rendering 2023-08-02 14:17:33 -04:00