Antoine Pilote
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4468b83364
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Fixed a bug that would shift the remapping of prefab skeleton by 1 depth
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2024-04-23 23:38:34 -04:00 |
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Antoine Pilote
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cda706e62c
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Fixed broken skeletons when imported from a prefab
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2024-04-23 19:59:51 -04:00 |
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Antoine Pilote
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0f02df28b0
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Fixed some prefab stuff and memory leak for assimp
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2023-10-02 01:34:21 -04:00 |
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Antoine Pilote
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513bf6aa0e
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WAD Converter now creates .material file in the proper directory
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2023-09-24 12:57:14 -04:00 |
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Antoine Pilote
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67577b902b
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Fixed prefabs and prefab instancing
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2023-08-09 00:30:38 -04:00 |
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Antoine Pilote
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a5ee88cb8e
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Optimized deserialization
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2023-08-03 18:56:30 -04:00 |
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Antoine Pilote
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11e3024a98
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Make sure prefabs gets unique entity IDs
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2023-07-17 02:44:38 -04:00 |
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Antoine Pilote
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4150610b95
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Silenced jolt callbacks debug prints + comments
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2023-07-17 01:58:44 -04:00 |
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antopilo
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2e5dcb4ab2
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Fixes
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2021-09-14 08:52:52 -04:00 |
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antopilo
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4f93cb4395
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Point entity and prefab
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2021-09-10 00:04:38 -04:00 |
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antopilo
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33b3962e51
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Drag and drop prefab into scene tree. Play pause snapshot system
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2021-09-08 21:28:53 -04:00 |
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antopilo
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3fb0a2cc81
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Prefab saving
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2021-08-26 20:46:34 -04:00 |
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Antoine Pilote
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4b34782452
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UI added hover styling and code cleanup
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2021-07-25 15:08:36 -04:00 |
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Antoine Pilote
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14190508cf
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Working FGD export
Added trenchbroom path settings
Saving Entity definition file,.
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2021-07-01 22:56:43 -04:00 |
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Antoine Pilote
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1740a5707f
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CSM Shadows
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2021-06-20 23:08:45 -04:00 |
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