Commit Graph

15 Commits

Author SHA1 Message Date
Antoine Pilote
4468b83364 Fixed a bug that would shift the remapping of prefab skeleton by 1 depth 2024-04-23 23:38:34 -04:00
Antoine Pilote
cda706e62c Fixed broken skeletons when imported from a prefab 2024-04-23 19:59:51 -04:00
Antoine Pilote
0f02df28b0 Fixed some prefab stuff and memory leak for assimp 2023-10-02 01:34:21 -04:00
Antoine Pilote
513bf6aa0e WAD Converter now creates .material file in the proper directory 2023-09-24 12:57:14 -04:00
Antoine Pilote
67577b902b Fixed prefabs and prefab instancing 2023-08-09 00:30:38 -04:00
Antoine Pilote
a5ee88cb8e Optimized deserialization 2023-08-03 18:56:30 -04:00
Antoine Pilote
11e3024a98 Make sure prefabs gets unique entity IDs 2023-07-17 02:44:38 -04:00
Antoine Pilote
4150610b95 Silenced jolt callbacks debug prints + comments 2023-07-17 01:58:44 -04:00
antopilo
2e5dcb4ab2 Fixes 2021-09-14 08:52:52 -04:00
antopilo
4f93cb4395 Point entity and prefab 2021-09-10 00:04:38 -04:00
antopilo
33b3962e51 Drag and drop prefab into scene tree. Play pause snapshot system 2021-09-08 21:28:53 -04:00
antopilo
3fb0a2cc81 Prefab saving 2021-08-26 20:46:34 -04:00
Antoine Pilote
4b34782452 UI added hover styling and code cleanup 2021-07-25 15:08:36 -04:00
Antoine Pilote
14190508cf Working FGD export
Added trenchbroom path settings
Saving Entity definition file,.
2021-07-01 22:56:43 -04:00
Antoine Pilote
1740a5707f CSM Shadows 2021-06-20 23:08:45 -04:00