Antoine Pilote
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42c82e4ca3
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Fixed sprite wrong normals
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2023-09-23 22:59:32 -04:00 |
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Antoine Pilote
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e6da158658
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Better UI and some optimizations
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2023-08-14 19:31:36 -04:00 |
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Antoine Pilote
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30171518a0
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Fixed default material with invalid texture
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2023-08-02 15:34:26 -04:00 |
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Antoine Pilote
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4e4d203666
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Renamed some glm::vec3 to Vector3
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2023-07-19 00:31:22 -04:00 |
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antopilo
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407ff89df7
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Refactor Mesh serialization and model system.
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2022-06-28 19:56:16 -04:00 |
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antopilo
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b273a2fb8a
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Added Screen space reflections and Editor UI refactoring
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2022-01-31 13:54:58 -05:00 |
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antopilo
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a71bfcbe75
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Huge rework of editor and other changes.
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2022-01-09 16:44:20 -05:00 |
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antopilo
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4d1e134eaa
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refactoring scene rendering
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2021-09-20 06:49:45 -04:00 |
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antopilo
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61e54c5a46
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GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera
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2021-09-06 22:28:54 -04:00 |
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antopilo
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54a138c044
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Added GBuffer
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2021-08-31 23:27:19 -04:00 |
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Antoine Pilote
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38ceae6fa9
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Rendering refactoring
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2021-07-12 20:17:16 -04:00 |
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Antoine Pilote
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0c6ed48bbd
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Major cleanup.
Moved to namespace
Cleanup includes
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2021-07-11 18:56:44 -04:00 |
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Antoine Pilote
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ca46e4e012
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Fixed uniform buffer AO problem
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2021-07-02 15:50:13 -04:00 |
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Antoine Pilote
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8f4c5f8b08
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Trigger physics update
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2021-06-26 13:13:52 -04:00 |
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Antoine Pilote
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c7dc3cc476
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Trenchbroom parser work with entities
Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
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2021-06-23 17:37:54 -04:00 |
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Antoine Pilote
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1f1047d23b
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Fixed some lighting bug + serialization progress
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2021-05-24 19:23:34 -04:00 |
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Antoine
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62e7d354f7
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migrated to premake
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2021-05-14 14:31:55 -04:00 |
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