antopilo
41f6d02de1
Added sphere gizmo
2023-03-15 22:10:54 -04:00
antopilo
e78edb7052
Improved SSAO
2023-03-13 22:18:00 -04:00
Antoine Pilote
47985f507a
Added SSAO
2023-03-05 13:00:12 -05:00
Antoine Pilote
abd5ac2dc8
Fixed volumetric Post FX
2023-03-04 17:44:59 -05:00
antopilo
8195d6879b
Clean up code
2023-03-03 15:16:27 -05:00
a.pilote
b41f00c020
Added light and camera gizmo.
2022-07-17 17:26:40 -04:00
antopilo
b273a2fb8a
Added Screen space reflections and Editor UI refactoring
2022-01-31 13:54:58 -05:00
antopilo
e216686272
Improved procedural sky rendering and settings panel.
2022-01-10 15:16:22 -05:00
antopilo
a71bfcbe75
Huge rework of editor and other changes.
2022-01-09 16:44:20 -05:00
antopilo
55ae840678
UI editor work
2021-09-26 22:56:25 -04:00
antopilo
4d1e134eaa
refactoring scene rendering
2021-09-20 06:49:45 -04:00
antopilo
c02c3946b7
Added bloom post process
2021-09-15 21:18:44 -04:00
antopilo
a047032f86
Maths functions scripting api
2021-09-13 06:47:05 -04:00
antopilo
61e54c5a46
GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera
2021-09-06 22:28:54 -04:00
antopilo
a6823ba2fa
Transform system overhaul
...
Fixed child rotations
Added editor overhauls
2021-09-05 16:43:38 -04:00
antopilo
99ea3a906c
Fixed framebuffer resizing and transform rotation matrix
2021-09-04 01:41:47 -04:00
antopilo
c3d3e20ab4
Fixed shading in deferred.
...
Added sky in deferred.
Started render buffer abstraction
2021-09-01 22:31:45 -04:00
antopilo
54a138c044
Added GBuffer
2021-08-31 23:27:19 -04:00
antopilo
1b916993e0
Added move to dither
2021-08-31 19:10:15 -04:00
antopilo
fb9751641f
Various fixes:
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- removal of entity crash
- play mode corrupt scene graph
- Added dither effect on selected entity
2021-08-30 21:46:19 -04:00
Antoine Pilote
4b34782452
UI added hover styling and code cleanup
2021-07-25 15:08:36 -04:00
Antoine Pilote
93e58db870
UI work
2021-07-19 00:09:00 -04:00
Antoine Pilote
c3c995bc5f
UI text alignment work
2021-07-15 16:03:39 -04:00
Antoine Pilote
8ecab5c3ad
Frustum culling progress
...
Unlit materials
Renderer cleanup
2021-07-14 22:10:05 -04:00
Antoine Pilote
2b88ee09e3
Quake maps geometry batching
...
Rendering Optimization
2021-07-13 22:23:19 -04:00
Antoine Pilote
38ceae6fa9
Rendering refactoring
2021-07-12 20:17:16 -04:00
Antoine Pilote
0c6ed48bbd
Major cleanup.
...
Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote
2c2612be7b
Transparent
2021-07-11 14:32:01 -04:00
Antoine Pilote
81db910e7f
Added editor Gizmos, and shader manager
2021-07-10 19:27:13 -04:00
Antoine Pilote
78d02a5859
Fixed volumetric fog, added transform system
2021-07-03 20:52:29 -04:00
Antoine Pilote
f5bcb12f61
Added nuake wren modules path detection, removed project stuff
2021-07-03 16:00:13 -04:00
Antoine Pilote
2fff0594b0
Added stepsmoothign for demo character controller
2021-07-03 11:08:37 -04:00
Antoine Pilote
ca46e4e012
Fixed uniform buffer AO problem
2021-07-02 15:50:13 -04:00
Antoine Pilote
68d276c4b6
Fixed triggers mesh collision to account for all faces
2021-07-02 03:30:12 -04:00
Antoine Pilote
e5306bfed4
Fixed FGD saving, Scene building
2021-07-02 02:07:32 -04:00
Antoine Pilote
14190508cf
Working FGD export
...
Added trenchbroom path settings
Saving Entity definition file,.
2021-07-01 22:56:43 -04:00
Antoine Pilote
0f010e0e74
Major editor upgrade, bug fixes, and more.
2021-06-29 21:47:37 -04:00
Antoine Pilote
7260234f8a
Editor polishing
2021-06-28 20:03:11 -04:00
Antoine Pilote
4f30fb78ff
Refact editor UI and logger
2021-06-28 17:24:52 -04:00
Antoine Pilote
fcdeff9d99
Added triggers and targetting system for brushes. Added corresponding Scripting API endpoint for accessing those.
2021-06-27 22:27:57 -04:00
Antoine Pilote
8f4c5f8b08
Trigger physics update
2021-06-26 13:13:52 -04:00
Antoine Pilote
c7dc3cc476
Trenchbroom parser work with entities
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Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
2021-06-23 17:37:54 -04:00
Antoine Pilote
1740a5707f
CSM Shadows
2021-06-20 23:08:45 -04:00
Antoine Pilote
5b56e2ff9a
Character controller working better
...
Moved ECS systems to separate folders
better raycast normal result
2021-06-18 16:44:54 -04:00
Antoine Pilote
8f238cd4ca
Now FPS character controller demo with fixed shading
2021-06-16 00:04:21 -04:00
Antoine Pilote
6e721724c9
added msdf-atlas-gen
2021-06-12 14:06:12 -04:00
Antoine Pilote
cdfee1981c
Various improvements:
...
Framebuffer resize queued to next frame to fix flickering
Wren VM init moved to on play event
Added new Wren modules
Added missing components to the editor
Changed how the wren scripts gets initialized
2021-06-12 13:01:07 -04:00
Antoine Pilote
855bb1edd6
Major scripting update🕹
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- Added Input wren module
- Added Math wren module
- Added Entity wren module
- Changed camera API
2021-06-10 22:23:53 -04:00
Antoine Pilote
41742ce0ad
Added Wren scene module ⛏
2021-06-10 15:15:11 -04:00
Antoine Pilote
19db72aa22
Added Wren scripting with module system 📚
...
Added Input pressed, released system
Added interface button support with wren onclick callback
2021-06-09 22:15:53 -04:00