Antoine Pilote
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37b083521f
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Fixed sprite face culling
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2023-09-15 17:55:24 -04:00 |
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Antoine Pilote
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190c36b910
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Crude optimizations
From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
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2023-09-08 00:33:57 -04:00 |
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Antoine Pilote
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36646a0990
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Optimization for Skeletal animations
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2023-09-07 20:52:05 -04:00 |
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Antoine Pilote
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9733d90aef
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Added toggle for SSR
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2023-09-07 20:51:18 -04:00 |
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Antoine Pilote
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0fcca4325f
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Transform Optimization
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2023-09-06 20:20:43 -04:00 |
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Antoine Pilote
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1628214370
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Animation serialization progress
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2023-09-06 20:05:10 -04:00 |
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Antoine Pilote
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3dc97cafa7
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Animation system
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2023-09-06 17:49:05 -04:00 |
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Antoine Pilote
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422cddf5b0
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Added skeleton hierarchy
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2023-09-06 08:48:32 -04:00 |
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Antoine Pilote
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0e5d17da75
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Started animation parsing and resource
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2023-09-05 21:49:40 -04:00 |
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Antoine Pilote
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e125bf5fdb
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Added skeleton creation
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2023-09-05 20:28:33 -04:00 |
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Antoine Pilote
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33e04e9216
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Smoother physics
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2023-09-05 20:28:18 -04:00 |
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Antoine Pilote
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29ba97454a
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Added 2D gizmos and better editor styling
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2023-09-05 20:28:10 -04:00 |
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Antoine Pilote
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e6da158658
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Better UI and some optimizations
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2023-08-14 19:31:36 -04:00 |
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Antoine Pilote
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0caf28943f
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Added new component and panel + model loader
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2023-08-12 21:47:26 -04:00 |
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Antoine Pilote
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691f46e0d6
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Added better character auto stepping and component settings
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2023-08-12 16:12:39 -04:00 |
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Antoine Pilote
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1d7f9e007f
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Switched to using jolt virtual character instead of jolt character
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2023-08-11 00:36:20 -04:00 |
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Antoine Pilote
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2262b103c2
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Code cleanup
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2023-08-09 00:31:41 -04:00 |
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Antoine Pilote
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67577b902b
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Fixed prefabs and prefab instancing
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2023-08-09 00:30:38 -04:00 |
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Antoine Pilote
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899e2dee86
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Fixed ApplyForce on rigidbody not working
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2023-08-09 00:29:48 -04:00 |
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Antoine Pilote
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a5ee88cb8e
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Optimized deserialization
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2023-08-03 18:56:30 -04:00 |
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Antoine Pilote
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df24ab3259
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Made some serialization async
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2023-08-03 18:20:03 -04:00 |
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Antoine Pilote
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9d5c737cd6
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Fixed entity cache not clearing
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2023-08-02 15:34:35 -04:00 |
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Antoine Pilote
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30171518a0
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Fixed default material with invalid texture
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2023-08-02 15:34:26 -04:00 |
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Antoine Pilote
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1a8f4bd1aa
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Added simple radius gizmo
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2023-08-02 15:34:04 -04:00 |
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Antoine Pilote
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eecfd3c375
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Added very basic particle system and rendering
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2023-08-02 14:17:33 -04:00 |
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Antoine Pilote
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7af3a79b0e
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Added particle system
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2023-08-02 12:56:50 -04:00 |
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Antoine Pilote
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807e9c9a9f
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Added particle emitter component
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2023-08-02 12:40:12 -04:00 |
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Antoine Pilote
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e5603c5111
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Added sprite mesh
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2023-08-01 18:50:04 -04:00 |
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Antoine Pilote
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f54d64c6dd
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Added sprite component
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2023-08-01 15:15:27 -04:00 |
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Antoine Pilote
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8308c1a7e6
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Removed unused files
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2023-07-26 15:54:00 -04:00 |
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Antoine Pilote
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afb06e382f
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Removed extra float in vertex
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2023-07-26 15:46:20 -04:00 |
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Antoine Pilote
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4cdaaacecb
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Fixes
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2023-07-25 21:33:14 -04:00 |
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Antoine Pilote
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acfe261ab5
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Fixed breaking changes between imgui upgrade
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2023-07-22 22:13:48 -04:00 |
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Antoine Pilote
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42322fbf8e
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Merge pull request #45 from antopilo/NK-16-physics-scripting-module
Nk 16 physics scripting module
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2023-07-22 11:58:47 -04:00 |
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Antoine Pilote
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16209535db
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Optimized cache locality and rendering state change
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2023-07-22 02:28:56 -04:00 |
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Antoine Pilote
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e4119c0d15
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Rework logger
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2023-07-21 22:25:17 -04:00 |
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Antoine Pilote
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5a8cf74e43
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Merge branch 'main' into NK-16-physics-scripting-module
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2023-07-21 16:44:48 -04:00 |
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Antoine Pilote
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1ab7c53a9a
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Fixed editor camera not updating
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2023-07-19 11:27:00 -04:00 |
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Antoine Pilote
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c3f740883d
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Removed unused code
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2023-07-19 00:31:39 -04:00 |
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Antoine Pilote
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4e4d203666
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Renamed some glm::vec3 to Vector3
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2023-07-19 00:31:22 -04:00 |
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Antoine Pilote
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8371c1108c
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Merge pull request #33 from antopilo/NK-116-add-prefab-scripting
NK-116 Add prefab scripting API
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2023-07-18 11:52:53 -04:00 |
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Antoine Pilote
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1fee5b8d41
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Added add force API endpoint
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2023-07-18 00:16:26 -04:00 |
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émeryc
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7baec67bf4
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NK-113 - Open Wren Script File with Double Click
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2023-07-17 20:21:15 -04:00 |
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Antoine Pilote
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830c5fddf4
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Can now add rigidbodies at runtime
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2023-07-17 02:46:19 -04:00 |
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Antoine Pilote
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9b1de4a13f
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AddComponent<> now replaces instead of crashing if it already exists
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2023-07-17 02:45:04 -04:00 |
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Antoine Pilote
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e2790244eb
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Fixed bug with name incrementation not working
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2023-07-17 01:58:59 -04:00 |
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Antoine Pilote
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415f6dd5cd
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Added Wren API endpoints + random cleanup
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2023-07-17 01:49:32 -04:00 |
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Antoine Pilote
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0534c0fd81
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CreateEntity & AddPrefab method added to scripting API + other
- New entity starts incrementing if an entity with the same name exists
- Better log message
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2023-07-17 01:49:09 -04:00 |
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Antoine Pilote
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dbac1c187f
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Dynamic gizmos
- Added cylinder collider component
- Dynamic cylinder, capsule, box, sphere gizmos
- Added wireframe for mesh shape
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2023-07-15 19:26:37 -04:00 |
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Antoine Pilote
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94ba63cc28
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Clean up
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2023-07-14 11:51:06 -04:00 |
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