Commit Graph

235 Commits

Author SHA1 Message Date
Antoine Pilote
2620fa548e Editor improvements, better cam, better gizmos, better lines 2023-10-08 13:26:41 -04:00
Antoine Pilote
ac1db17e55 added DOF UI 2023-10-02 17:39:17 -04:00
Antoine Pilote
cf7a6c20d6 Removed some new keywords 2023-10-02 01:35:42 -04:00
Antoine Pilote
fbc1cee1f9 Added validation for serialization 2023-10-02 01:33:54 -04:00
Antoine Pilote
7dc4412dec Added barrel distortion to env serialization 2023-10-02 01:33:37 -04:00
Antoine Pilote
7dd30dfa41 Fixed crash when no animation is set 2023-10-02 01:33:28 -04:00
Antoine Pilote
5699de29ef RAII scene renderer 2023-10-02 01:33:08 -04:00
Antoine Pilote
318fe00daf Serialized all env settings now 2023-09-30 18:29:22 -04:00
Antoine Pilote
db84e753e2 Now stores recent.json in config folder 2023-09-30 14:28:46 -04:00
Antoine Pilote
27d1af86af UI for new sprite option 2023-09-30 14:27:38 -04:00
Antoine Pilote
e284b89769 Added ambient term 2023-09-30 14:26:34 -04:00
Antoine Pilote
739fd97e35 Fixed wad converter 2023-09-28 00:53:40 -04:00
Antoine Pilote
51fc92f523 Added a bunch of logs for debugging 2023-09-27 19:52:09 -04:00
Antoine Pilote
c3ec392af2 hopeful fix for uint32_t on linux 2023-09-27 18:57:07 -04:00
Antoine Pilote
63f6904d59 Moved to glad 2023-09-27 17:14:43 -04:00
antopilo
c15bf532ae Compilation succesful on Linux Ubuntu
Probably broke a lot of things
2023-09-27 01:48:05 -04:00
Antoine Pilote
ed89ca0b8c Merge branch 'main' of https://github.com/antopilo/Nuake
# Conflicts:
#	Nuake/src/Resource/Prefab.cpp
2023-09-26 20:44:30 -04:00
Antoine Pilote
ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00
Antoine Pilote
239d9479d8 Fixed crash wheree empty prefab exists 2023-09-26 01:08:13 -04:00
Antoine Pilote
d843d54388 Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00
Antoine Pilote
513bf6aa0e WAD Converter now creates .material file in the proper directory 2023-09-24 12:57:14 -04:00
Antoine Pilote
9ed40ca652 Initial work on WAD extractor + Map builder now loads material if they exists
Alpha not supported atm in wads
2023-09-24 02:42:35 -04:00
Antoine Pilote
a09fc40469 Added ability to lock rotation axis of a rigidbody 2023-09-24 00:40:37 -04:00
Antoine Pilote
557c5e281c Fixed editor camera spinning 2023-09-23 23:22:07 -04:00
Antoine Pilote
d7f3e0cfb3 Added RandomScale to particle emitters 2023-09-23 22:59:51 -04:00
Antoine Pilote
42c82e4ca3 Fixed sprite wrong normals 2023-09-23 22:59:32 -04:00
Antoine Pilote
c90065c85e Fixed editor camera spinning when first using it 2023-09-23 21:51:47 -04:00
Antoine Pilote
3124271a62 Reworked material serialization 2023-09-23 21:34:38 -04:00
Antoine Pilote
2cb0ca4f29 Particle system improvements + Emissive materials
Added option for Global particle positions
Added material property for particles
Added Emissive rendering
2023-09-23 20:31:50 -04:00
Antoine Pilote
79a9265dc6 Can now trigger audio emitters through scripts 2023-09-23 16:18:11 -04:00
Antoine Pilote
a4724e2a91 Upgraded to C++ 20 & better audio voice management 2023-09-23 00:37:42 -04:00
Antoine Pilote
a89852b4d3 Added lerp to editor camera movement 2023-09-22 21:31:11 -04:00
Antoine Pilote
60d6af1341 Audio component now has panning, volume, playback speed and works 2023-09-22 21:30:56 -04:00
Antoine Pilote
1bc3eb7ddb Added audio emitter editor panel 2023-09-22 20:32:05 -04:00
Antoine Pilote
92db6c9082 Added gizmo for audio emitter 2023-09-20 22:20:24 -04:00
Antoine Pilote
33963c7b2e Bones now still affects skinned mesh when animation is stopped 2023-09-17 20:25:59 -04:00
Antoine Pilote
c0f1178e7d Now properly serialize and deserialize rigged models 2023-09-17 20:16:04 -04:00
Antoine Pilote
480b130919 Merge branch 'main' of https://github.com/antopilo/Nuake 2023-09-16 12:11:14 -04:00
Antoine Pilote
cfbc3fa2c1 Transformation system path 2023-09-16 12:10:05 -04:00
Antoine Pilote
c808d2f061 Fixed some faces dissapearing on some models
Serializing environement ambient color
2023-09-16 01:31:42 -04:00
Antoine Pilote
37b083521f Fixed sprite face culling 2023-09-15 17:55:24 -04:00
Antoine Pilote
190c36b910 Crude optimizations
From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
2023-09-08 00:33:57 -04:00
Antoine Pilote
36646a0990 Optimization for Skeletal animations 2023-09-07 20:52:05 -04:00
Antoine Pilote
9733d90aef Added toggle for SSR 2023-09-07 20:51:18 -04:00
Antoine Pilote
0fcca4325f Transform Optimization 2023-09-06 20:20:43 -04:00
Antoine Pilote
1628214370 Animation serialization progress 2023-09-06 20:05:10 -04:00
Antoine Pilote
3dc97cafa7 Animation system 2023-09-06 17:49:05 -04:00
Antoine Pilote
422cddf5b0 Added skeleton hierarchy 2023-09-06 08:48:32 -04:00
Antoine Pilote
0e5d17da75 Started animation parsing and resource 2023-09-05 21:49:40 -04:00
Antoine Pilote
e125bf5fdb Added skeleton creation 2023-09-05 20:28:33 -04:00