Antoine Pilote
8c581fbc14
Application and layers refactoring
2023-10-15 03:09:47 -04:00
Antoine Pilote
868d019c35
Added Coral + minor fixes
2023-10-12 22:44:13 -04:00
Antoine Pilote
e0d8383d00
Code cleanup
2023-08-12 21:46:58 -04:00
Antoine Pilote
cddc9f6c21
Cleanup Engine.h and made IsPlayMode a method
2023-07-10 13:22:03 -04:00
Antoine Pilote
0d108bc44a
Character controller now moving! 🏃♂️
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- Added character controller transform syncing Jolt -> Scene
- Physic system code cleanup
- Fixed crash with WrenScript loading
- Fixed Normalize() returning NaN vector when lenght is 0
2023-07-04 03:09:52 -04:00
antopilo
a777f37830
Improved editor camera support
2023-03-06 12:13:06 -05:00
antopilo
fb9751641f
Various fixes:
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- removal of entity crash
- play mode corrupt scene graph
- Added dither effect on selected entity
2021-08-30 21:46:19 -04:00
Antoine Pilote
38ceae6fa9
Rendering refactoring
2021-07-12 20:17:16 -04:00
Antoine Pilote
0c6ed48bbd
Major cleanup.
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Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote
14190508cf
Working FGD export
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Added trenchbroom path settings
Saving Entity definition file,.
2021-07-01 22:56:43 -04:00
Antoine Pilote
5b56e2ff9a
Character controller working better
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Moved ECS systems to separate folders
better raycast normal result
2021-06-18 16:44:54 -04:00
Antoine Pilote
8f238cd4ca
Now FPS character controller demo with fixed shading
2021-06-16 00:04:21 -04:00
Antoine Pilote
49cfe9e421
Refact UI and SDF font managment
2021-06-04 14:31:16 -04:00
Antoine Pilote
1f1047d23b
Fixed some lighting bug + serialization progress
2021-05-24 19:23:34 -04:00
Antoine Pilote
e14a2f18d9
Serialization project and scene
2021-05-19 21:16:30 -04:00
Antoine Pilote
5f364dabb2
Serialization work
2021-05-15 23:57:26 -04:00
Antoine
62e7d354f7
migrated to premake
2021-05-14 14:31:55 -04:00