Commit Graph

27 Commits

Author SHA1 Message Date
antopilo
39cf28c91e Raycasts now returns the body instance it collided with + serialize spot light cones 2024-10-18 00:21:08 -04:00
Antoine Pilote
0f14e303b2 Attempt to fix kinematic not generating collision callbacks 2024-09-09 00:09:04 -04:00
Antoine Pilote
732e94899c Added Physics.Raycast and Transform shortcut on entity objects 2024-09-04 22:26:59 -04:00
Antoine Pilote
db0ec40948 Moved project out of engine.h 2024-09-04 00:30:35 -04:00
Antoine Pilote
d9237f83d2 Added ground normal & ground velocity C# API e 2024-09-02 18:09:02 -04:00
Antoine Pilote
63712edc6d Added C# Point entities + automatic export of FGD entities 2024-09-01 19:37:05 -04:00
Antoine Pilote
f59a7e931f Now renders func brush materials correclty 2024-08-31 12:33:48 -04:00
Antoine Pilote
8aa41a1bf8 Now diplaying links between brushes 2024-08-31 00:07:45 -04:00
Antoine Pilote
03231e6bf7 Added Various project settings
UI, Rendering, Viewport, Physics, Audio settings
2024-08-21 18:05:28 -04:00
Antoine Pilote
4af3b9da82 Added Jolt error reporting 2024-08-15 23:17:07 -04:00
Antoine Pilote
daa640cc7c First pass fixing compilation warnings 2024-08-15 12:45:42 -04:00
Antoine Pilote
0de9c216c5 Removed all dead code 2024-08-14 19:21:17 -04:00
Antoine Pilote
e7d6ca19b0 Now returns object physics layer in shape cast result 2024-08-10 18:39:28 -04:00
Antoine Pilote
4dd1a4e6f7 Added shape sweeping in C# 2024-08-10 18:09:22 -04:00
Antoine Pilote
dd74ee02f7 Removed unnecessary log 2024-04-25 21:47:11 -04:00
Antoine Pilote
508881091a Physics now calculates proper local transform if body has parent 2024-04-25 21:43:48 -04:00
Antoine Pilote
5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote
89846a6885 Added ability for triggers to move according to parent 2024-04-18 20:08:04 -04:00
Antoine Pilote
22d8b35373 Updated Coral version to .Net 8 2024-04-01 20:16:48 -04:00
Antoine Pilote
f86e26a490 Character controller now responds to setting localPosition on the entity 2024-04-01 19:22:20 -04:00
Antoine Pilote
5217a8639b Started collision callbacks for .Net 2024-04-01 14:28:59 -04:00
Antoine Pilote
0693ac1ad0 Added collision callback thread safe queue 2024-04-01 13:19:33 -04:00
Antoine Pilote
72e2b6984e Added ghost body on character controllers to trigger sensors bodies 2024-04-01 13:05:02 -04:00
Antoine Pilote
48f2c69c38 Fixed physics and added ghost body to virtual characters 2024-03-23 15:08:43 -04:00
Antoine Pilote
a5ca094c5f Added trigger rigid bodies 2024-03-16 16:37:06 -04:00
Antoine Pilote
8d04a81846 Fixed building error 2023-10-15 16:31:09 -04:00
Antoine Pilote
9d87236662 Moved physics and application outside of core 2023-10-15 14:58:12 -04:00