Antoine Pilote
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0de9c216c5
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Removed all dead code
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2024-08-14 19:21:17 -04:00 |
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Antoine Pilote
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4dd1a4e6f7
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Added shape sweeping in C#
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2024-08-10 18:09:22 -04:00 |
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Antoine Pilote
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f3b9b328b1
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Added proper debug line renderer!
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2024-08-09 23:36:02 -04:00 |
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Antoine Pilote
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8b8e29db3f
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Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first.
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2024-07-11 15:07:54 -04:00 |
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Antoine Pilote
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efbf45c5a8
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Added relative path entity fetching
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2024-04-20 12:50:16 -04:00 |
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Antoine Pilote
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512cb3336c
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Partial implementation of new entity accesors from scene tree path
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2024-04-19 00:03:59 -04:00 |
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Antoine Pilote
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9d87236662
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Moved physics and application outside of core
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2023-10-15 14:58:12 -04:00 |
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Antoine Pilote
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5699de29ef
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RAII scene renderer
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2023-10-02 01:33:08 -04:00 |
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Antoine Pilote
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63f6904d59
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Moved to glad
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2023-09-27 17:14:43 -04:00 |
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Antoine Pilote
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513bf6aa0e
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WAD Converter now creates .material file in the proper directory
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2023-09-24 12:57:14 -04:00 |
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Antoine Pilote
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a4724e2a91
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Upgraded to C++ 20 & better audio voice management
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2023-09-23 00:37:42 -04:00 |
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Antoine Pilote
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60d6af1341
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Audio component now has panning, volume, playback speed and works
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2023-09-22 21:30:56 -04:00 |
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Antoine Pilote
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480b130919
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Merge branch 'main' of https://github.com/antopilo/Nuake
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2023-09-16 12:11:14 -04:00 |
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Antoine Pilote
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cfbc3fa2c1
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Transformation system path
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2023-09-16 12:10:05 -04:00 |
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Antoine Pilote
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c808d2f061
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Fixed some faces dissapearing on some models
Serializing environement ambient color
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2023-09-16 01:31:42 -04:00 |
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Antoine Pilote
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190c36b910
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Crude optimizations
From testing with model of around 50 bones, I could get 64+ animated models on the screen with 150fps+
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2023-09-08 00:33:57 -04:00 |
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Antoine Pilote
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36646a0990
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Optimization for Skeletal animations
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2023-09-07 20:52:05 -04:00 |
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Antoine Pilote
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3dc97cafa7
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Animation system
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2023-09-06 17:49:05 -04:00 |
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Antoine Pilote
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422cddf5b0
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Added skeleton hierarchy
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2023-09-06 08:48:32 -04:00 |
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Antoine Pilote
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0e5d17da75
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Started animation parsing and resource
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2023-09-05 21:49:40 -04:00 |
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Antoine Pilote
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e125bf5fdb
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Added skeleton creation
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2023-09-05 20:28:33 -04:00 |
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Antoine Pilote
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1d7f9e007f
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Switched to using jolt virtual character instead of jolt character
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2023-08-11 00:36:20 -04:00 |
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Antoine Pilote
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67577b902b
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Fixed prefabs and prefab instancing
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2023-08-09 00:30:38 -04:00 |
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Antoine Pilote
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a5ee88cb8e
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Optimized deserialization
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2023-08-03 18:56:30 -04:00 |
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Antoine Pilote
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df24ab3259
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Made some serialization async
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2023-08-03 18:20:03 -04:00 |
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Antoine Pilote
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9d5c737cd6
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Fixed entity cache not clearing
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2023-08-02 15:34:35 -04:00 |
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Antoine Pilote
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1a8f4bd1aa
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Added simple radius gizmo
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2023-08-02 15:34:04 -04:00 |
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Antoine Pilote
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7af3a79b0e
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Added particle system
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2023-08-02 12:56:50 -04:00 |
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Antoine Pilote
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4cdaaacecb
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Fixes
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2023-07-25 21:33:14 -04:00 |
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Antoine Pilote
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42322fbf8e
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Merge pull request #45 from antopilo/NK-16-physics-scripting-module
Nk 16 physics scripting module
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2023-07-22 11:58:47 -04:00 |
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Antoine Pilote
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16209535db
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Optimized cache locality and rendering state change
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2023-07-22 02:28:56 -04:00 |
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Antoine Pilote
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e4119c0d15
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Rework logger
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2023-07-21 22:25:17 -04:00 |
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Antoine Pilote
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e2790244eb
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Fixed bug with name incrementation not working
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2023-07-17 01:58:59 -04:00 |
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Antoine Pilote
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415f6dd5cd
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Added Wren API endpoints + random cleanup
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2023-07-17 01:49:32 -04:00 |
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Antoine Pilote
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0534c0fd81
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CreateEntity & AddPrefab method added to scripting API + other
- New entity starts incrementing if an entity with the same name exists
- Better log message
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2023-07-17 01:49:09 -04:00 |
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Antoine Pilote
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dbac1c187f
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Dynamic gizmos
- Added cylinder collider component
- Dynamic cylinder, capsule, box, sphere gizmos
- Added wireframe for mesh shape
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2023-07-15 19:26:37 -04:00 |
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Antoine Pilote
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9ad09ff749
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FIxed gizmo
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2023-07-11 16:32:01 -04:00 |
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Antoine Pilote
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07002f0d4a
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Better maths
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2023-07-10 17:36:17 -04:00 |
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Antoine Pilote
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56858ab157
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Oritentation fixed progress
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2023-07-10 00:57:27 -04:00 |
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Antoine Pilote
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2a6601a2db
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Moved quat to forward vector in math helper class
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2023-07-09 23:51:32 -04:00 |
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Antoine Pilote
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f66865c0ec
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Fixed wrong camera rotation when global rotation is set
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2023-07-09 23:44:50 -04:00 |
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Antoine Pilote
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c2b80eb2f9
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Fixed rendering error when disabling volumetric
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2023-07-04 12:41:35 -04:00 |
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Antoine Pilote
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7c95beefcc
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More explicit error message when finding entity that doesnt exist
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2023-07-03 19:14:28 -04:00 |
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Antoine Pilote
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93d007680b
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Serializing editor camera position and direction.
Editor camera should resume where it was
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2023-07-01 11:49:38 -04:00 |
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Antoine Pilote
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1532724a5d
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Started work on audio manager
Implemented soloud
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2023-04-02 22:35:40 -04:00 |
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antopilo
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ca7b8955bf
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Serialize scene path
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2023-03-14 22:41:58 -04:00 |
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antopilo
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75cb774caf
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Code cleanup
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2023-03-08 20:04:06 -05:00 |
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antopilo
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6cbad0e13b
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Reworked editor camera
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2023-03-07 17:26:13 -05:00 |
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antopilo
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a777f37830
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Improved editor camera support
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2023-03-06 12:13:06 -05:00 |
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Antoine Pilote
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50a4b42284
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Using serializer for the scene copy
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2023-03-05 21:44:06 -05:00 |
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