Commit Graph
59 Commits
Author SHA1 Message Date
Antoine Pilote 9d6679d3a4 Added missing resource files 2023-04-08 11:15:49 -04:00
Antoine Pilote 0ba492a872 Added icons and fixed audio manger crash 2023-04-04 01:39:23 -04:00
antopilo 41f6d02de1 Added sphere gizmo 2023-03-15 22:10:54 -04:00
antopilo e78edb7052 Improved SSAO 2023-03-13 22:18:00 -04:00
Antoine Pilote 47985f507a Added SSAO 2023-03-05 13:00:12 -05:00
Antoine Pilote abd5ac2dc8 Fixed volumetric Post FX 2023-03-04 17:44:59 -05:00
antopilo 8195d6879b Clean up code 2023-03-03 15:16:27 -05:00
a.pilote b41f00c020 Added light and camera gizmo. 2022-07-17 17:26:40 -04:00
antopilo b273a2fb8a Added Screen space reflections and Editor UI refactoring 2022-01-31 13:54:58 -05:00
antopilo e216686272 Improved procedural sky rendering and settings panel. 2022-01-10 15:16:22 -05:00
antopilo a71bfcbe75 Huge rework of editor and other changes. 2022-01-09 16:44:20 -05:00
antopilo 55ae840678 UI editor work 2021-09-26 22:56:25 -04:00
antopilo 4d1e134eaa refactoring scene rendering 2021-09-20 06:49:45 -04:00
antopilo c02c3946b7 Added bloom post process 2021-09-15 21:18:44 -04:00
antopilo a047032f86 Maths functions scripting api 2021-09-13 06:47:05 -04:00
antopilo 61e54c5a46 GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera 2021-09-06 22:28:54 -04:00
antopilo a6823ba2fa Transform system overhaul
Fixed child rotations
Added editor overhauls
2021-09-05 16:43:38 -04:00
antopilo 99ea3a906c Fixed framebuffer resizing and transform rotation matrix 2021-09-04 01:41:47 -04:00
antopilo c3d3e20ab4 Fixed shading in deferred.
Added sky in deferred.
Started render buffer abstraction
2021-09-01 22:31:45 -04:00
antopilo 54a138c044 Added GBuffer 2021-08-31 23:27:19 -04:00
antopilo 1b916993e0 Added move to dither 2021-08-31 19:10:15 -04:00
antopilo fb9751641f Various fixes:
- removal of entity crash
- play mode corrupt scene graph
- Added dither effect on selected entity
2021-08-30 21:46:19 -04:00
Antoine Pilote 4b34782452 UI added hover styling and code cleanup 2021-07-25 15:08:36 -04:00
Antoine Pilote 93e58db870 UI work 2021-07-19 00:09:00 -04:00
Antoine Pilote c3c995bc5f UI text alignment work 2021-07-15 16:03:39 -04:00
Antoine Pilote 8ecab5c3ad Frustum culling progress
Unlit materials
Renderer cleanup
2021-07-14 22:10:05 -04:00
Antoine Pilote 2b88ee09e3 Quake maps geometry batching
Rendering Optimization
2021-07-13 22:23:19 -04:00
Antoine Pilote 38ceae6fa9 Rendering refactoring 2021-07-12 20:17:16 -04:00
Antoine Pilote 0c6ed48bbd Major cleanup.
Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote 2c2612be7b Transparent 2021-07-11 14:32:01 -04:00
Antoine Pilote 81db910e7f Added editor Gizmos, and shader manager 2021-07-10 19:27:13 -04:00
Antoine Pilote 78d02a5859 Fixed volumetric fog, added transform system 2021-07-03 20:52:29 -04:00
Antoine Pilote f5bcb12f61 Added nuake wren modules path detection, removed project stuff 2021-07-03 16:00:13 -04:00
Antoine Pilote 2fff0594b0 Added stepsmoothign for demo character controller 2021-07-03 11:08:37 -04:00
Antoine Pilote ca46e4e012 Fixed uniform buffer AO problem 2021-07-02 15:50:13 -04:00
Antoine Pilote 68d276c4b6 Fixed triggers mesh collision to account for all faces 2021-07-02 03:30:12 -04:00
Antoine Pilote e5306bfed4 Fixed FGD saving, Scene building 2021-07-02 02:07:32 -04:00
Antoine Pilote 14190508cf Working FGD export
Added trenchbroom path settings
Saving Entity definition file,.
2021-07-01 22:56:43 -04:00
Antoine Pilote 0f010e0e74 Major editor upgrade, bug fixes, and more. 2021-06-29 21:47:37 -04:00
Antoine Pilote 7260234f8a Editor polishing 2021-06-28 20:03:11 -04:00
Antoine Pilote 4f30fb78ff Refact editor UI and logger 2021-06-28 17:24:52 -04:00
Antoine Pilote fcdeff9d99 Added triggers and targetting system for brushes. Added corresponding Scripting API endpoint for accessing those. 2021-06-27 22:27:57 -04:00
Antoine Pilote 8f4c5f8b08 Trigger physics update 2021-06-26 13:13:52 -04:00
Antoine Pilote c7dc3cc476 Trenchbroom parser work with entities
Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
2021-06-23 17:37:54 -04:00
Antoine Pilote 1740a5707f CSM Shadows 2021-06-20 23:08:45 -04:00
Antoine Pilote 5b56e2ff9a Character controller working better
Moved ECS systems to separate folders
better raycast normal result
2021-06-18 16:44:54 -04:00
Antoine Pilote 8f238cd4ca Now FPS character controller demo with fixed shading 2021-06-16 00:04:21 -04:00
Antoine Pilote 6e721724c9 added msdf-atlas-gen 2021-06-12 14:06:12 -04:00
Antoine Pilote cdfee1981c Various improvements:
Framebuffer resize queued to next frame to fix flickering
Wren VM init moved to on play event
Added new Wren modules
Added missing components to the editor
Changed how the wren scripts gets initialized
2021-06-12 13:01:07 -04:00
Antoine Pilote 855bb1edd6 Major scripting update🕹
- Added Input wren module
- Added Math wren module
- Added Entity wren module
- Changed camera API
2021-06-10 22:23:53 -04:00