Antoine Pilote
|
02fc2c8d08
|
Updated bloom resources
|
2023-09-27 19:31:19 -04:00 |
|
Antoine Pilote
|
798f00cb35
|
Updated glad to 4.6
|
2023-09-27 19:13:46 -04:00 |
|
Antoine Pilote
|
c3ec392af2
|
hopeful fix for uint32_t on linux
|
2023-09-27 18:57:07 -04:00 |
|
Antoine Pilote
|
78c88828fa
|
Bumped to 4.5
|
2023-09-27 18:30:52 -04:00 |
|
Antoine Pilote
|
c916e310bc
|
Fix buffer layout
|
2023-09-27 18:10:22 -04:00 |
|
Antoine Pilote
|
426b540e1a
|
Downgraded glad to 4.3
|
2023-09-27 18:10:10 -04:00 |
|
Antoine Pilote
|
b6ab18b1ba
|
Woops, forgot the premake5 file for glad
|
2023-09-27 17:22:04 -04:00 |
|
Antoine Pilote
|
63f6904d59
|
Moved to glad
|
2023-09-27 17:14:43 -04:00 |
|
antopilo
|
c15bf532ae
|
Compilation succesful on Linux Ubuntu
Probably broke a lot of things
|
2023-09-27 01:48:05 -04:00 |
|
Antoine Pilote
|
ed89ca0b8c
|
Merge branch 'main' of https://github.com/antopilo/Nuake
# Conflicts:
# Nuake/src/Resource/Prefab.cpp
|
2023-09-26 20:44:30 -04:00 |
|
Antoine Pilote
|
ff4489a466
|
Now uses embedded resources
|
2023-09-26 20:43:56 -04:00 |
|
Antoine Pilote
|
239d9479d8
|
Fixed crash wheree empty prefab exists
|
2023-09-26 01:08:13 -04:00 |
|
Antoine Pilote
|
96bed6351e
|
Enabled imgui viewports
|
2023-09-25 17:28:43 -04:00 |
|
Antoine Pilote
|
d843d54388
|
Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
|
2023-09-25 02:21:22 -04:00 |
|
Antoine Pilote
|
513bf6aa0e
|
WAD Converter now creates .material file in the proper directory
|
2023-09-24 12:57:14 -04:00 |
|
Antoine Pilote
|
9ed40ca652
|
Initial work on WAD extractor + Map builder now loads material if they exists
Alpha not supported atm in wads
|
2023-09-24 02:42:35 -04:00 |
|
Antoine Pilote
|
a09fc40469
|
Added ability to lock rotation axis of a rigidbody
|
2023-09-24 00:40:37 -04:00 |
|
Antoine Pilote
|
557c5e281c
|
Fixed editor camera spinning
|
2023-09-23 23:22:07 -04:00 |
|
Antoine Pilote
|
d7f3e0cfb3
|
Added RandomScale to particle emitters
|
2023-09-23 22:59:51 -04:00 |
|
Antoine Pilote
|
42c82e4ca3
|
Fixed sprite wrong normals
|
2023-09-23 22:59:32 -04:00 |
|
Antoine Pilote
|
c90065c85e
|
Fixed editor camera spinning when first using it
|
2023-09-23 21:51:47 -04:00 |
|
Antoine Pilote
|
3c57e57d81
|
Fixed wrong material used for particles when more than one was used
|
2023-09-23 21:49:52 -04:00 |
|
Antoine Pilote
|
3124271a62
|
Reworked material serialization
|
2023-09-23 21:34:38 -04:00 |
|
Antoine Pilote
|
a028120d37
|
Made character controllers on another layer
|
2023-09-23 20:32:19 -04:00 |
|
Antoine Pilote
|
2cb0ca4f29
|
Particle system improvements + Emissive materials
Added option for Global particle positions
Added material property for particles
Added Emissive rendering
|
2023-09-23 20:31:50 -04:00 |
|
Antoine Pilote
|
0cf8491568
|
Directional light stays after maximum amount of lights has been reached
|
2023-09-23 16:18:40 -04:00 |
|
Antoine Pilote
|
79a9265dc6
|
Can now trigger audio emitters through scripts
|
2023-09-23 16:18:11 -04:00 |
|
Antoine Pilote
|
a4724e2a91
|
Upgraded to C++ 20 & better audio voice management
|
2023-09-23 00:37:42 -04:00 |
|
Antoine Pilote
|
a89852b4d3
|
Added lerp to editor camera movement
|
2023-09-22 21:31:11 -04:00 |
|
Antoine Pilote
|
60d6af1341
|
Audio component now has panning, volume, playback speed and works
|
2023-09-22 21:30:56 -04:00 |
|
Antoine Pilote
|
1bc3eb7ddb
|
Added audio emitter editor panel
|
2023-09-22 20:32:05 -04:00 |
|
Antoine Pilote
|
3be93f7bec
|
Moved project loading logic to editor class
|
2023-09-21 11:35:00 -04:00 |
|
Antoine Pilote
|
05fa363ca5
|
Clean up main and argument parsing
|
2023-09-21 11:22:38 -04:00 |
|
Antoine Pilote
|
2efb2febac
|
Audio manager cleanup
|
2023-09-20 22:28:42 -04:00 |
|
Antoine Pilote
|
92db6c9082
|
Added gizmo for audio emitter
|
2023-09-20 22:20:24 -04:00 |
|
Antoine Pilote
|
6a52340e7d
|
Audio engine can now play sounds
|
2023-09-20 21:41:34 -04:00 |
|
Antoine Pilote
|
7901e07850
|
Merge branch 'main' of https://github.com/antopilo/Nuake
|
2023-09-18 08:38:26 -04:00 |
|
Antoine Pilote
|
f6f0478532
|
Added icon for 3D model
|
2023-09-18 08:38:20 -04:00 |
|
Antoine Pilote
|
7b78845082
|
Started work on ImGui abstraction for consistent theming across the editor
|
2023-09-17 23:51:12 -04:00 |
|
Antoine Pilote
|
4138e51c94
|
Added skinned mesh shadow
|
2023-09-17 21:21:55 -04:00 |
|
Antoine Pilote
|
33963c7b2e
|
Bones now still affects skinned mesh when animation is stopped
|
2023-09-17 20:25:59 -04:00 |
|
Antoine Pilote
|
c0f1178e7d
|
Now properly serialize and deserialize rigged models
|
2023-09-17 20:16:04 -04:00 |
|
Antoine Pilote
|
dd66c15794
|
Compiler warning pass
|
2023-09-17 20:15:33 -04:00 |
|
Antoine Pilote
|
6c4dea0ddb
|
Now properly loads internal textures(jpg) in 3D models
|
2023-09-17 20:15:23 -04:00 |
|
Antoine Pilote
|
480b130919
|
Merge branch 'main' of https://github.com/antopilo/Nuake
|
2023-09-16 12:11:14 -04:00 |
|
Antoine Pilote
|
cfbc3fa2c1
|
Transformation system path
|
2023-09-16 12:10:05 -04:00 |
|
Antoine Pilote
|
c808d2f061
|
Fixed some faces dissapearing on some models
Serializing environement ambient color
|
2023-09-16 01:31:42 -04:00 |
|
Antoine Pilote
|
dadffe94d1
|
Merge branch 'main' of https://github.com/antopilo/Nuake
|
2023-09-15 17:57:28 -04:00 |
|
Antoine Pilote
|
37b083521f
|
Fixed sprite face culling
|
2023-09-15 17:55:24 -04:00 |
|
Antoine Pilote
|
61776b4fb8
|
Can now open .map in trenchbroom automatically
|
2023-09-15 17:53:07 -04:00 |
|