Commit Graph

443 Commits

Author SHA1 Message Date
Antoine Pilote
02fc2c8d08 Updated bloom resources 2023-09-27 19:31:19 -04:00
Antoine Pilote
798f00cb35 Updated glad to 4.6 2023-09-27 19:13:46 -04:00
Antoine Pilote
c3ec392af2 hopeful fix for uint32_t on linux 2023-09-27 18:57:07 -04:00
Antoine Pilote
78c88828fa Bumped to 4.5 2023-09-27 18:30:52 -04:00
Antoine Pilote
c916e310bc Fix buffer layout 2023-09-27 18:10:22 -04:00
Antoine Pilote
426b540e1a Downgraded glad to 4.3 2023-09-27 18:10:10 -04:00
Antoine Pilote
b6ab18b1ba Woops, forgot the premake5 file for glad 2023-09-27 17:22:04 -04:00
Antoine Pilote
63f6904d59 Moved to glad 2023-09-27 17:14:43 -04:00
antopilo
c15bf532ae Compilation succesful on Linux Ubuntu
Probably broke a lot of things
2023-09-27 01:48:05 -04:00
Antoine Pilote
ed89ca0b8c Merge branch 'main' of https://github.com/antopilo/Nuake
# Conflicts:
#	Nuake/src/Resource/Prefab.cpp
2023-09-26 20:44:30 -04:00
Antoine Pilote
ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00
Antoine Pilote
239d9479d8 Fixed crash wheree empty prefab exists 2023-09-26 01:08:13 -04:00
Antoine Pilote
96bed6351e Enabled imgui viewports 2023-09-25 17:28:43 -04:00
Antoine Pilote
d843d54388 Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00
Antoine Pilote
513bf6aa0e WAD Converter now creates .material file in the proper directory 2023-09-24 12:57:14 -04:00
Antoine Pilote
9ed40ca652 Initial work on WAD extractor + Map builder now loads material if they exists
Alpha not supported atm in wads
2023-09-24 02:42:35 -04:00
Antoine Pilote
a09fc40469 Added ability to lock rotation axis of a rigidbody 2023-09-24 00:40:37 -04:00
Antoine Pilote
557c5e281c Fixed editor camera spinning 2023-09-23 23:22:07 -04:00
Antoine Pilote
d7f3e0cfb3 Added RandomScale to particle emitters 2023-09-23 22:59:51 -04:00
Antoine Pilote
42c82e4ca3 Fixed sprite wrong normals 2023-09-23 22:59:32 -04:00
Antoine Pilote
c90065c85e Fixed editor camera spinning when first using it 2023-09-23 21:51:47 -04:00
Antoine Pilote
3c57e57d81 Fixed wrong material used for particles when more than one was used 2023-09-23 21:49:52 -04:00
Antoine Pilote
3124271a62 Reworked material serialization 2023-09-23 21:34:38 -04:00
Antoine Pilote
a028120d37 Made character controllers on another layer 2023-09-23 20:32:19 -04:00
Antoine Pilote
2cb0ca4f29 Particle system improvements + Emissive materials
Added option for Global particle positions
Added material property for particles
Added Emissive rendering
2023-09-23 20:31:50 -04:00
Antoine Pilote
0cf8491568 Directional light stays after maximum amount of lights has been reached 2023-09-23 16:18:40 -04:00
Antoine Pilote
79a9265dc6 Can now trigger audio emitters through scripts 2023-09-23 16:18:11 -04:00
Antoine Pilote
a4724e2a91 Upgraded to C++ 20 & better audio voice management 2023-09-23 00:37:42 -04:00
Antoine Pilote
a89852b4d3 Added lerp to editor camera movement 2023-09-22 21:31:11 -04:00
Antoine Pilote
60d6af1341 Audio component now has panning, volume, playback speed and works 2023-09-22 21:30:56 -04:00
Antoine Pilote
1bc3eb7ddb Added audio emitter editor panel 2023-09-22 20:32:05 -04:00
Antoine Pilote
3be93f7bec Moved project loading logic to editor class 2023-09-21 11:35:00 -04:00
Antoine Pilote
05fa363ca5 Clean up main and argument parsing 2023-09-21 11:22:38 -04:00
Antoine Pilote
2efb2febac Audio manager cleanup 2023-09-20 22:28:42 -04:00
Antoine Pilote
92db6c9082 Added gizmo for audio emitter 2023-09-20 22:20:24 -04:00
Antoine Pilote
6a52340e7d Audio engine can now play sounds 2023-09-20 21:41:34 -04:00
Antoine Pilote
7901e07850 Merge branch 'main' of https://github.com/antopilo/Nuake 2023-09-18 08:38:26 -04:00
Antoine Pilote
f6f0478532 Added icon for 3D model 2023-09-18 08:38:20 -04:00
Antoine Pilote
7b78845082 Started work on ImGui abstraction for consistent theming across the editor 2023-09-17 23:51:12 -04:00
Antoine Pilote
4138e51c94 Added skinned mesh shadow 2023-09-17 21:21:55 -04:00
Antoine Pilote
33963c7b2e Bones now still affects skinned mesh when animation is stopped 2023-09-17 20:25:59 -04:00
Antoine Pilote
c0f1178e7d Now properly serialize and deserialize rigged models 2023-09-17 20:16:04 -04:00
Antoine Pilote
dd66c15794 Compiler warning pass 2023-09-17 20:15:33 -04:00
Antoine Pilote
6c4dea0ddb Now properly loads internal textures(jpg) in 3D models 2023-09-17 20:15:23 -04:00
Antoine Pilote
480b130919 Merge branch 'main' of https://github.com/antopilo/Nuake 2023-09-16 12:11:14 -04:00
Antoine Pilote
cfbc3fa2c1 Transformation system path 2023-09-16 12:10:05 -04:00
Antoine Pilote
c808d2f061 Fixed some faces dissapearing on some models
Serializing environement ambient color
2023-09-16 01:31:42 -04:00
Antoine Pilote
dadffe94d1 Merge branch 'main' of https://github.com/antopilo/Nuake 2023-09-15 17:57:28 -04:00
Antoine Pilote
37b083521f Fixed sprite face culling 2023-09-15 17:55:24 -04:00
Antoine Pilote
61776b4fb8 Can now open .map in trenchbroom automatically 2023-09-15 17:53:07 -04:00