Antoine Pilote
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7af703b5fc
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Now scaling depth in viewport Depth mode and removed debug windows
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2024-09-02 11:34:23 -04:00 |
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Antoine Pilote
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636736f567
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Fixed a bug where bsp wouldnt get serialized properly + displaying brush in darker in scene hierarchy
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2024-09-01 23:50:00 -04:00 |
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Antoine Pilote
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b7ee13c0eb
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Fixed crash when live reloading a map and a brush was selected
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2024-09-01 23:18:51 -04:00 |
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Antoine Pilote
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d289c5431d
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Added live reloading for quake maps
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2024-09-01 23:04:34 -04:00 |
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Antoine Pilote
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63712edc6d
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Added C# Point entities + automatic export of FGD entities
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2024-09-01 19:37:05 -04:00 |
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Antoine Pilote
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8aa41a1bf8
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Now diplaying links between brushes
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2024-08-31 00:07:45 -04:00 |
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Antoine Pilote
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85b41e9ea0
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Added C# -> Trenchbrom entity definition with reflection system
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2024-08-30 21:44:08 -04:00 |
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Antoine Pilote
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d46f74aa24
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Added new project wizard window
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2024-08-30 21:43:37 -04:00 |
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Antoine Pilote
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d42c2154cf
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Fixed multi spotlight shadows
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2024-08-29 23:02:23 -04:00 |
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Antoine Pilote
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991bd06064
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Added spotlight shadows with dynamic FOV shadowmaps
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2024-08-28 23:04:55 -04:00 |
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antopilo
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0f808a15f5
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Fixed crash when minimizing welcome window
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2024-08-28 20:02:22 -04:00 |
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antopilo
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f2be766a1f
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Viewport overlay to change which texture to display in viewport
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2024-08-28 20:02:12 -04:00 |
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Antoine Pilote
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5d5e3e33d0
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1000th commit! 🎉 - Added .Mesh thumbnail preview + outlines now scales with resolution scaling
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2024-08-28 01:03:49 -04:00 |
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Antoine Pilote
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a285fbb61c
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Disabled debug line when dragging in 3D model
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2024-08-28 00:29:10 -04:00 |
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Antoine Pilote
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50a0c1e810
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Added a way to make mesh external instead of always embedded into the scene
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2024-08-28 00:27:59 -04:00 |
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Antoine Pilote
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c01d6e960c
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Turned on snapping by default + fixed opening scene from filebrowser
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2024-08-27 22:54:28 -04:00 |
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Antoine Pilote
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946cf31340
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Added tooltips to overlay controls + snapping control
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2024-08-27 22:54:05 -04:00 |
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Antoine Pilote
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ddeafd7bfa
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Added snapping
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2024-08-27 14:07:04 -04:00 |
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Antoine Pilote
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64ef0b7f94
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Moved translation operation to overlay
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2024-08-27 13:39:33 -04:00 |
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Antoine Pilote
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ae3bd31dc5
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Allowing editing of angles through the inspector
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2024-08-27 13:24:05 -04:00 |
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Antoine Pilote
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9a30925b34
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Started editor .Net context for undo/redo system
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2024-08-25 22:42:07 -04:00 |
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Antoine Pilote
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03231e6bf7
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Added Various project settings
UI, Rendering, Viewport, Physics, Audio settings
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2024-08-21 18:05:28 -04:00 |
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Antoine Pilote
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26c57d9ad5
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Fixed compilation error
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2024-08-17 12:32:34 -04:00 |
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Antoine Pilote
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2047b3f150
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Added basic project property UI
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2024-08-17 12:08:37 -04:00 |
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Antoine Pilote
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a09a826732
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Made line fully opaque
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2024-08-17 12:08:20 -04:00 |
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Antoine Pilote
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5b53585515
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Can now delete entity pressing delete
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2024-08-16 18:07:00 -04:00 |
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Antoine Pilote
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5613c2ecea
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Deleted old gizmo classes and dynamic sizes for gizmo in viewport
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2024-08-16 17:59:29 -04:00 |
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Antoine Pilote
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27488ae5bf
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Can now rename entities pressing f2 or double clicking and selecting an entity should unfold the tree
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2024-08-16 17:59:06 -04:00 |
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Antoine Pilote
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9c2a6f9019
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Now displaying compilation errors in logger with status bar
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2024-08-16 17:58:06 -04:00 |
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Antoine Pilote
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c996b9b114
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Outline renderer can now depth test
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2024-08-16 17:57:10 -04:00 |
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Antoine Pilote
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1685921a5a
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Removed audio emitter component settings displaying twice
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2024-08-15 23:37:14 -04:00 |
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Antoine Pilote
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123149ebc2
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Can no longer select folders
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2024-08-15 22:58:22 -04:00 |
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Antoine Pilote
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3c5990fd07
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Added file content preview for csharp files
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2024-08-15 22:58:13 -04:00 |
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Antoine Pilote
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4f7dd45328
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Added different gizmos for different light types
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2024-08-15 22:57:52 -04:00 |
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Antoine Pilote
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58a179be4f
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Added new Prefab C# type
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2024-08-15 22:24:26 -04:00 |
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Antoine Pilote
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04926476d7
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Added Exposed var reset button
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2024-08-15 19:44:17 -04:00 |
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Antoine Pilote
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901ebcf902
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Added bool operator and isvalid function to .Net API
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2024-08-15 19:18:26 -04:00 |
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Antoine Pilote
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daa640cc7c
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First pass fixing compilation warnings
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2024-08-15 12:45:42 -04:00 |
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Antoine Pilote
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98f490e4e1
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Now grabbing output for subprocess. Only first lines for now
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2024-08-14 20:51:40 -04:00 |
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Antoine Pilote
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1eb81041fb
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Added clear logs button + showing exception in status bar
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2024-08-14 20:29:50 -04:00 |
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Antoine Pilote
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0de9c216c5
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Removed all dead code
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2024-08-14 19:21:17 -04:00 |
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Antoine Pilote
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e5616f98a4
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Removed unused dependencies
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2024-08-14 18:55:29 -04:00 |
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Antoine Pilote
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d01b21875c
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Updated default editor layout
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2024-08-14 18:25:02 -04:00 |
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Antoine Pilote
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9b9f5d111d
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Partial Entity Exposed field implementation
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2024-08-13 23:54:51 -04:00 |
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Antoine Pilote
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318b646d61
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Added support for vec2 and vec3
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2024-08-13 22:03:16 -04:00 |
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Antoine Pilote
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44cb6f7325
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Added double, bool string
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2024-08-13 21:42:20 -04:00 |
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Antoine Pilote
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9733e9651a
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Added basic C# field reflection in editor
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2024-08-13 21:12:11 -04:00 |
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Antoine Pilote
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01a7db2132
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Made max amount of thumbnail generated per frame for performance
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2024-08-13 00:34:10 -04:00 |
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Antoine Pilote
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24cd93c342
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Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled
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2024-08-11 00:57:41 -04:00 |
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Antoine Pilote
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6da7cb9d3f
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Now rendering live preview when dragging models into viewport
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2024-08-11 00:45:02 -04:00 |
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