Added triggers and targetting system for brushes. Added corresponding Scripting API endpoint for accessing those.
This commit is contained in:
@@ -51,7 +51,7 @@ namespace Physics
|
||||
|
||||
void DynamicWorld::AddGhostbody(Ref<GhostObject> gb)
|
||||
{
|
||||
dynamicsWorld->addCollisionObject(gb->GetBulletObject(), btBroadphaseProxy::KinematicFilter, btBroadphaseProxy::StaticFilter);
|
||||
dynamicsWorld->addCollisionObject(gb->GetBulletObject(), btBroadphaseProxy::SensorTrigger, btBroadphaseProxy::KinematicFilter);
|
||||
}
|
||||
|
||||
void DynamicWorld::AddCharacterController(Ref<CharacterController> cc)
|
||||
@@ -59,7 +59,7 @@ namespace Physics
|
||||
dynamicsWorld->addRigidBody(cc->m_Rigidbody);
|
||||
|
||||
// Specify filters manually, otherwise ghost doesn't collide with statics for some reason
|
||||
dynamicsWorld->addCollisionObject(cc->m_GhostObject, btBroadphaseProxy::KinematicFilter, btBroadphaseProxy::StaticFilter );
|
||||
dynamicsWorld->addCollisionObject(cc->m_GhostObject, btBroadphaseProxy::KinematicFilter, btBroadphaseProxy::SensorTrigger | btBroadphaseProxy::StaticFilter );
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user