Physics system progress
Added CharacterController creation Reworked and refactored shape and body system internally Code cleanup Brought back Hull serializing for Quake map brushes Updated Editor panels accordingly
This commit is contained in:
@@ -12,5 +12,12 @@ namespace Nuake
|
||||
void Draw() override {}
|
||||
void FixedUpdate(Timestep ts) override;
|
||||
void Exit() override;
|
||||
|
||||
private:
|
||||
|
||||
void InitializeShapes();
|
||||
void InitializeQuakeMap();
|
||||
void InitializeRigidbodies();
|
||||
void InitializeCharacterControllers();
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user