Various fixes:
- removal of entity crash - play mode corrupt scene graph - Added dither effect on selected entity
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@@ -93,10 +93,12 @@ namespace Nuake
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PhysicsManager::Get()->Step(ts);
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auto brushes = m_Scene->m_Registry.view<TransformComponent, BSPBrushComponent>();
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for (auto e : brushes) {
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for (auto e : brushes)
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{
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auto [transform, brush] = brushes.get<TransformComponent, BSPBrushComponent>(e);
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for (auto& r : brush.Rigidbody) {
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for (auto& r : brush.Rigidbody)
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{
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r->m_Transform->setOrigin(btVector3(transform.GlobalTranslation.x, transform.GlobalTranslation.y, transform.GlobalTranslation.z));
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r->UpdateTransform(*r->m_Transform);
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}
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