Various fixes:
- removal of entity crash - play mode corrupt scene graph - Added dither effect on selected entity
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@@ -260,7 +260,6 @@ namespace Nuake {
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env->Push();
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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glEnable(GL_DEPTH_TEST);
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// Register the lights
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@@ -421,10 +420,7 @@ namespace Nuake {
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for (auto& b : model.Meshes)
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{
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AABB aabb = b->GetAABB();
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aabb.Transform(transform.GetTransform());
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if (m_EditorCamera->BoxFrustumCheck(aabb))
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Renderer::SubmitMesh(b, transform.GetTransform());
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Renderer::SubmitMesh(b, transform.GetTransform());
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}
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}
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