Properly transform bones

This commit is contained in:
Antoine Pilote
2023-09-06 17:48:50 -04:00
parent 290f0e03b5
commit fb5069ba5e
5 changed files with 57 additions and 39 deletions

View File

@@ -7,8 +7,10 @@ namespace Nuake
struct SkeletonNode
{
Matrix4 Transform;
Matrix4 Offset;
std::string Name;
int ChildrenCount;
std::vector<SkeletonNode> Children;
int32_t Id = -1;
};
}