Character controller now responds to setting localPosition on the entity

This commit is contained in:
Antoine Pilote
2024-04-01 19:22:20 -04:00
parent aad15899fd
commit f86e26a490
7 changed files with 47 additions and 37 deletions

View File

@@ -27,6 +27,11 @@ namespace Nuake
m_World->AddCharacterController(cc);
}
void PhysicsManager::SetCharacterControllerPosition(const Entity& entity, const Vector3& position)
{
m_World->SetCharacterControllerPosition(entity, position);
}
void PhysicsManager::Step(Timestep ts)
{
m_World->StepSimulation(ts);